Sphere Hopper (Level 2) by Daygamer6th Mar 2009 14:03
|
---|
Summary Jump gaps, ride moving platform and dodge enemies. No Media! Description If you are reading this and you haven't played level 1 of the Sphere Hopper series than exit right now! No just kidding, but you might want to play the levels in order. The second level of Sphere Hopper is my favorite. It's probably easier than the first, because of my lack of planning the levels. Oh well! I call it the playground because you climb up the huge stairs in the start, and then run down the big slide at the end. The hardest part of the level is the middle where you must ride across a series of moving platforms. One more thing, I have hidden a Day Games Explore Bonus on this level. It flashes with brilliance. Can you find it? Hint: if you stop to rest right before you go down the slide watch your back... Have a good time!!! Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com hide mouse ink rgb(85,0,85),0 Menu: cls do set text size 30 : center text 320,50,"PRESS SPACE TO PLAY OR" set text size 30 : center text 320,90,"PRESS ENTER TO SEE CONTROLS" if spacekey()=1 gosub L2 endif if returnkey()=1 gosub HTP endif loop HTP: cls wait 200 set text size 25 : center text 200,30,"UP = MOVE FORWARD" set text size 25 : center text 200,70,"DOWN = MOVE BACKWARD" set text size 25 : center text 200,110,"RIGHT = TURN RIGHT" set text size 25 : center text 500,30,"LEFT = TURN LEFT" set text size 25 : center text 500,70,"SPACE = JUMP" set text size 25 : center text 500,110,"P = PAUSE" set text size 20 : center text 320,170,"PRESS ENTER TO RETURN TO MENU" do if returnkey()=1 gosub Menu endif loop rem level 2 ================================================================ L2: cls set text size 80 : center text 320,170,"SPHERE HOPPER" wait 1000 set text size 70 : center text 320,250,"LEVEL 2" wait 3000 cls autocam off : hide mouse sync on : sync rate 30 ink rgb(1000,1000,1000),0 rem put controled object in level 2 make object sphere 1,1.5 color object 1,rgb(30,30,225) position object 1,0,10000,0 point object 1,0,10000,100 make object collision box 1,-0.5,-0.5,-0.5,0.5,0.5,0.5,0 rem sky color backdrop 0 rem day-games explore bonus make object box 90,2,2,2 position object 90,-100,10007.5,390 rem end gate make object sphere 97,8 color object 97,rgb(30,30,225) position object 97,-100,9974.75,99 ghost object on 97 make object box 96,5,0,5 position object 96,-100,9975,99 hide object 96 rem ground boxes make object box 3,8,2,8 position object 3,0,10000,0 color object 3,rgb(85,0,85) make static object 3 objx#=object position x(3) objy#=object position y(3) objz#=object position z(3) objsx#=object size x(3)/2.0 objsy#=object size y(3)/2.0 objsz#=object size z(3)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 4,24,2,24 position object 4,0,9995,8 color object 4,rgb(85,0,85) make static object 4 objx#=object position x(4) objy#=object position y(4) objz#=object position z(4) objsx#=object size x(4)/2.0 objsy#=object size y(4)/2.0 objsz#=object size z(4)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 5,24,2,24 position object 5,0,9995,75 color object 5,rgb(85,0,85) make static object 5 objx#=object position x(5) objy#=object position y(5) objz#=object position z(5) objsx#=object size x(5)/2.0 objsy#=object size y(5)/2.0 objsz#=object size z(5)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 6,24,2,24 position object 6,0,9998,102 color object 6,rgb(85,0,85) make static object 6 objx#=object position x(6) objy#=object position y(6) objz#=object position z(6) objsx#=object size x(6)/2.0 objsy#=object size y(6)/2.0 objsz#=object size z(6)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 7,24,2,24 position object 7,0,10001,129 color object 7,rgb(85,0,85) make static object 7 objx#=object position x(7) objy#=object position y(7) objz#=object position z(7) objsx#=object size x(7)/2.0 objsy#=object size y(7)/2.0 objsz#=object size z(7)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 8,24,2,12 position object 8,0,10003,150 color object 8,rgb(85,0,85) make static object 8 objx#=object position x(8) objy#=object position y(8) objz#=object position z(8) objsx#=object size x(8)/2.0 objsy#=object size y(8)/2.0 objsz#=object size z(8)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 9,24,2,12 position object 9,0,10006,165 color object 9,rgb(85,0,85) make static object 9 objx#=object position x(9) objy#=object position y(9) objz#=object position z(9) objsx#=object size x(9)/2.0 objsy#=object size y(9)/2.0 objsz#=object size z(9)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 10,24,2,12 position object 10,0,10009,180 color object 10,rgb(85,0,85) make static object 10 objx#=object position x(10) objy#=object position y(10) objz#=object position z(10) objsx#=object size x(10)/2.0 objsy#=object size y(10)/2.0 objsz#=object size z(10)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 11,24,2,12 position object 11,0,10012,195 color object 11,rgb(85,0,85) make static object 11 objx#=object position x(11) objy#=object position y(11) objz#=object position z(11) objsx#=object size x(11)/2.0 objsy#=object size y(11)/2.0 objsz#=object size z(11)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 12,24,2,12 position object 12,0,10015,210 color object 12,rgb(85,0,85) make static object 12 objx#=object position x(12) objy#=object position y(12) objz#=object position z(12) objsx#=object size x(12)/2.0 objsy#=object size y(12)/2.0 objsz#=object size z(12)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 13,24,2,6 position object 13,-100,10015,325 color object 13,rgb(85,0,85) make static object 13 objx#=object position x(13) objy#=object position y(13) objz#=object position z(13) objsx#=object size x(13)/2.0 objsy#=object size y(13)/2.0 objsz#=object size z(13)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 14,24,2,6 position object 14,-100,10015,311 color object 14,rgb(85,0,85) make static object 14 objx#=object position x(14) objy#=object position y(14) objz#=object position z(14) objsx#=object size x(14)/2.0 objsy#=object size y(14)/2.0 objsz#=object size z(14)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 15,24,2,200 position object 15,-100,9994.25,211 xrotate object 15,168 color object 15,rgb(85,0,85) make object box 16,30,2,30 position object 16,-100,9973,99 color object 16,rgb(85,0,85) make static object 16 objx#=object position x(16) objy#=object position y(16) objz#=object position z(16) objsx#=object size x(16)/2.0 objsy#=object size y(16)/2.0 objsz#=object size z(16)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 17,18,2,30 position object 17,-103,9999,225 color object 17,rgb(85,0,85) make static object 17 objx#=object position x(17) objy#=object position y(17) objz#=object position z(17) objsx#=object size x(17)/2.0 objsy#=object size y(17)/2.0 objsz#=object size z(17)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 18,30,16,2 position object 18,-100,9995,200 color object 18,rgb(85,0,85) make static object 18 objx#=object position x(18) objy#=object position y(18) objz#=object position z(18) objsx#=object size x(18)/2.0 objsy#=object size y(18)/2.0 objsz#=object size z(18)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 19,16,2,16 position object 19,-175,9977,210 color object 19,rgb(85,0,85) make static object 19 objx#=object position x(19) objy#=object position y(19) objz#=object position z(19) objsx#=object size x(19)/2.0 objsy#=object size y(19)/2.0 objsz#=object size z(19)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 20,60,2,16 position object 20,-137.5,9985,210 zrotate object 20,15 color object 20,rgb(85,0,85) make object box 21,24,2,24 position object 21,-100,9973,25 color object 21,rgb(85,0,85) make static object 21 objx#=object position x(21) objy#=object position y(21) objz#=object position z(21) objsx#=object size x(21)/2.0 objsy#=object size y(21)/2.0 objsz#=object size z(21)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 22,12,2,12 position object 22,-100,10005,390 color object 22,rgb(85,0,85) make static object 21 objx#=object position x(22) objy#=object position y(22) objz#=object position z(22) objsx#=object size x(22)/2.0 objsy#=object size y(22)/2.0 objsz#=object size z(22)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 23,12,12,2 position object 23,-100,10011,384 color object 23,rgb(85,0,85) make static object 23 objx#=object position x(23) objy#=object position y(23) objz#=object position z(23) objsx#=object size x(23)/2.0 objsy#=object size y(23)/2.0 objsz#=object size z(23)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 24,2,12,12 position object 24,-106,10011,390 color object 24,rgb(85,0,85) make static object 24 objx#=object position x(24) objy#=object position y(24) objz#=object position z(24) objsx#=object size x(24)/2.0 objsy#=object size y(24)/2.0 objsz#=object size z(24)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# make object box 25,2,12,12 position object 25,-94,10011,390 color object 25,rgb(85,0,85) make static object 25 objx#=object position x(25) objy#=object position y(25) objz#=object position z(25) objsx#=object size x(25)/2.0 objsy#=object size y(25)/2.0 objsz#=object size z(25)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# rem jewels make object cube 185,1 make object cone 85,1 : xrotate object 85,180 : color object 85,rgb(750,10,0) position object 85,0,9997,0 position object 185,0,9997,0 hide object 185 make object cube 186,1 make object cone 86,1 : xrotate object 86,180 : color object 86,rgb(750,10,0) position object 86,-100,10017,325 position object 186,-100,10017,325 hide object 186 make object cube 187,1 make object cone 87,1 : xrotate object 87,180 : color object 87,rgb(750,10,0) position object 87,0,10017,210 position object 187,0,10017,210 hide object 187 make object cube 188,1 make object cone 88,1 : xrotate object 88,180 : color object 88,rgb(750,10,0) position object 88,-100,10004,200 position object 188,-100,10004,200 hide object 188 make object cube 189,1 make object cone 89,1 : xrotate object 89,180 : color object 89,rgb(750,10,0) position object 89,-175,9979,210 position object 189,-175,9979,210 hide object 189 make object cube 191,1 make object cone 91,1 : xrotate object 91,180 : color object 91,rgb(750,10,0) position object 91,-100,9975,20 position object 191,-100,9975,20 hide object 191 rem jewel conterparts make object cone 285,1 : xrotate object 285,180 position object 285,-95,9982.25,99.5 make object cone 286,1 : xrotate object 286,180 position object 286,-99,9982.25,99.5 make object cone 287,1 : xrotate object 287,180 position object 287,-97,9982.25,99.5 make object cone 288,1 : xrotate object 288,180 position object 288,-103,9982.25,99.5 make object cone 289,1 : xrotate object 289,180 position object 289,-101,9982.25,99.5 make object cone 291,1 : xrotate object 291,180 position object 291,-105,9982.25,99.5 rem moving platforms make object box 108,9,1,9 color object 108,rgb(0,100,0) position object 108,0,9995,25 make object collision box 108,-5,-1,-5,5,1,5,0 make object box 109,9,1,9 color object 109,rgb(0,100,0) position object 109,0,10015,240 make object collision box 109,-5,-1,-5,5,1,5,0 make object box 110,9,1,9 color object 110,rgb(0,100,0) position object 110,0,10015,270 make object collision box 110,-5,-1,-5,5,1,5,0 make object box 111,9,1,9 color object 111,rgb(0,100,0) position object 111,-25,10015,300 point object 111,0,10015,300 make object collision box 111,-5,-1,-5,5,1,5,0 make object box 112,9,1,9 color object 112,rgb(0,100,0) position object 112,-50,10015,309 point object 112,-25,10015,309 make object collision box 112,-5,-1,-5,5,1,5,0 make object box 113,9,1,9 color object 113,rgb(0,100,0) position object 113,-75,10015,318 point object 113,-100,10015,318 make object collision box 113,-5,-1,-5,5,1,5,0 make object box 114,9,1,9 color object 114,rgb(0,100,0) position object 114,-100,9973,50 point object 114,-100,9973,99 make object collision box 114,-5,-1,-5,5,1,5,0 make object box 115,9,9,1 color object 115,rgb(0,100,0) position object 115,-100,10045,318 point object 115,-100,10015,318 make object collision box 115,-5,-1,-5,5,1,5,0 make object box 116,9,1,9 color object 116,rgb(0,100,0) position object 116,-100,10000,325 make object collision box 116,-5,-1,-5,5,1,5,0 rem enimies make object box 208,5,5,5 color object 208,rgb(1000,10,10) position object 208,0,9997.5,67 point object 208,12,9997.5,67 make object box 209,5,5,5 color object 209,rgb(1000,10,10) position object 209,0,10000.5,96 point object 209,10,10000.5,96 make object box 210,5,5,5 color object 210,rgb(1000,10,10) position object 210,0,10000.5,106 point object 210,-10,10000.5,106 make object box 211,5,5,5 color object 211,rgb(1000,10,10) position object 211,0,10005.5,150 point object 211,-10,10005.5,150 make object box 212,5,5,5 color object 212,rgb(1000,10,10) position object 212,0,10011.5,180 point object 212,10,10011.5,180 make object box 213,5,5,5 color object 213,rgb(1000,10,10) position object 213,0,10014.5,195 point object 213,10,10014.5,195 make object box 214,5,5,5 color object 214,rgb(1000,10,10) position object 214,-100,10014,285 point object 214,-112,10014,285 make object box 215,5,5,5 color object 215,rgb(1000,10,10) position object 215,-100,10007,255 point object 215,-88,10007,255 make object box 216,5,5,5 color object 216,rgb(1000,10,10) position object 216,-100,9990,175 point object 216,-88,9990,175 make object box 217,5,5,5 color object 217,rgb(1000,10,10) position object 217,-100,9988,165 point object 217,-112,9988,165 make object box 218,5,5,5 color object 218,rgb(1000,10,10) position object 218,-100,9986,155 point object 218,-88,9986,155 make object box 219,5,5,5 color object 219,rgb(1000,10,10) position object 219,-100,9984,145 point object 219,-88,9984,145 make object box 220,5,5,5 color object 220,rgb(1000,10,10) position object 220,-100,9982,135 point object 220,-88,9982,135 make object box 221,5,5,5 color object 221,rgb(1000,10,10) position object 221,-100,9976,30 point object 221,-112,9976,30 rem stoppers make object box 300,1,1,1 position object 300,12,9997.5,67 hide object 300 make object box 301,1,1,1 position object 301,-12,9997.5,67 hide object 301 make object box 302,1,1,1 position object 302,12,10000.5,96 hide object 302 make object box 303,1,1,1 position object 303,-12,10000.5,96 hide object 303 make object box 304,1,1,1 position object 304,12,10000.5,106 hide object 304 make object box 305,1,1,1 position object 305,-12,10000.5,106 hide object 305 make object box 306,1,1,1 position object 306,12,10005.5,150 hide object 306 make object box 307,1,1,1 position object 307,-12,10005.5,150 hide object 307 make object box 308,1,1,1 position object 308,12,10011.5,180 hide object 308 make object box 309,1,1,1 position object 309,-12,10011.5,180 hide object 309 make object box 310,1,1,1 position object 310,12,10014.5,195 hide object 310 make object box 311,1,1,1 position object 311,-12,10014.5,195 hide object 311 make object box 312,1,1,1 position object 312,0,10015,300 hide object 312 make object box 313,1,1,1 position object 313,-112,10014,285 hide object 313 make object box 314,1,1,1 position object 314,-88,10014,285 hide object 314 make object box 315,1,1,1 position object 315,-112,10007,255 hide object 315 make object box 316,1,1,1 position object 316,-88,10007,255 hide object 316 make object box 317,1,1,1 position object 317,-112,9990,175 hide object 317 make object box 318,1,1,1 position object 318,-88,9990,175 hide object 318 make object box 319,1,1,1 position object 319,-112,9988,165 hide object 319 make object box 320,1,1,1 position object 320,-88,9988,165 hide object 320 make object box 321,1,1,1 position object 321,-112,9986,155 hide object 321 make object box 322,1,1,1 position object 322,-88,9986,155 hide object 322 make object box 323,1,1,1 position object 323,-112,9984,145 hide object 323 make object box 324,1,1,1 position object 324,-88,9984,145 hide object 324 make object box 325,1,1,1 position object 325,-112,9982,135 hide object 325 make object box 326,1,1,1 position object 326,-88,9982,135 hide object 326 make object box 327,1,1,1 position object 327,-112,9976,30 hide object 327 make object box 328,1,1,1 position object 328,-88,9976,30 hide object 328 make object box 329,24,1,6 position object 329,-100,10016,311 hide object 329 make object box 330,9,0,9 position object 330,-100,10001,325 hide object 330 make object box 331,9,9,9 position object 331,-100,10001,410 hide object 331 make object box 350,3000,1000,3000 position object 350,0,9910,0 hide object 350 rem start off player gravity playergrav#=0.1 rem main loop -------------------------------------------------------------- do rem make Day games Explore Bonus flash! color object 90,rgb(rnd(1000),rnd(1000),rnd(1000)) rem level 2 print center text 320,20,"LEVEL 2" set text to italic set text size 40 rem move platforms and enimies; rotate jewels move object 108,0.1 move object 208,0.25 move object 209,0.25 move object 210,0.25 move object 211,0.25 move object 212,0.25 move object 213,0.25 move object 109,-0.1 move object 110,0.1 move object 111,0.1 move object 112,0.1 move object 113,0.1 move object 214,0.25 move object 215,0.25 move object 216,0.25 move object 217,0.25 move object 218,0.25 move object 219,0.25 move object 220,0.25 move object 114,0.1 move object 221,0.25 yrotate object 85,wrapvalue(object angle y(85)-2) yrotate object 86,wrapvalue(object angle y(86)-2) yrotate object 87,wrapvalue(object angle y(87)-2) yrotate object 88,wrapvalue(object angle y(88)-2) yrotate object 89,wrapvalue(object angle y(89)-2) yrotate object 91,wrapvalue(object angle y(91)-2) rem jewel pickup if object collision(1,185) then hide object 85 : position object 185,0,10000,0 : color object 285,rgb(750,10,0) if object collision(1,186) then hide object 86 : position object 186,0,10000,0 : color object 286,rgb(750,10,0) if object collision(1,187) then hide object 87 : position object 187,0,10000,0 : color object 287,rgb(750,10,0) if object collision(1,188) then hide object 88 : position object 188,0,10000,0 : color object 288,rgb(750,10,0) if object collision(1,189) then hide object 89 : position object 189,0,10000,0 : color object 289,rgb(750,10,0) if object collision(1,191) then hide object 91 : position object 191,0,10000,0 : color object 291,rgb(750,10,0) if object collision(3,185) then yrotate object 285,wrapvalue(object angle y(285)-4) if object collision(3,186) then yrotate object 286,wrapvalue(object angle y(286)-4) if object collision(3,187) then yrotate object 287,wrapvalue(object angle y(287)-4) if object collision(3,188) then yrotate object 288,wrapvalue(object angle y(288)-4) if object collision(3,189) then yrotate object 289,wrapvalue(object angle y(289)-4) if object collision(3,191) then yrotate object 291,wrapvalue(object angle y(291)-4) rem control moving platforms if object collision(108,4) then point object 108,0,9995,100 if object collision(108,5) then point object 108,0,9995,50 if object collision(109,12) then point object 109,0,10015,10 if object collision(109,110) then point object 109,0,10015,300 : point object 110,0,10015,300 if object collision(110,312) then point object 110,0,10015,250 if object collision(111,312) then point object 111,-50,10015,300 if object collision(111,112) then point object 111,-0,10015,300 : point object 112,-75,10015,309 if object collision(112,113) then point object 112,-25,10015,309 : point object 113,-100,10015,318 if object collision(113,13) then point object 113,-50,10015,318 if object collision(114,16) then point object 114,-100,9973,25 if object collision(114,21) then point object 114,-100,9973,99 if object collision(1,329) then move object 115,0.1 if object collision(1,330) then move object 116,0.1 if object collision(1,330) then move object 330,0.1 if object collision(330,331) then move object 330,10 rem control enimies if object collision(208,300) then point object 208,-10,9997.5,67 if object collision(208,301) then point object 208,10,9997.5,67 if object collision(209,302) then point object 209,-10,10000.5,96 if object collision(209,303) then point object 209,10,10000.5,96 if object collision(210,304) then point object 210,-10,10000.5,106 if object collision(210,305) then point object 210,10,10000.5,106 if object collision(211,306) then point object 211,-10,10005.5,150 if object collision(211,307) then point object 211,10,10005.5,150 if object collision(212,308) then point object 212,-10,10011.5,180 if object collision(212,309) then point object 212,10,10011.5,180 if object collision(213,310) then point object 213,-10,10014.5,195 if object collision(213,311) then point object 213,10,10014.5,195 if object collision(214,313) then point object 214,-88,10014,285 if object collision(214,314) then point object 214,-112,10014,285 if object collision(215,315) then point object 215,-88,10008,255 if object collision(215,316) then point object 215,-112,10008,255 if object collision(216,317) then point object 216,-88,9990,175 if object collision(216,318) then point object 216,-112,9990,175 if object collision(217,319) then point object 217,-88,9988,165 if object collision(217,320) then point object 217,-112,9988,165 if object collision(218,321) then point object 218,-88,9986,155 if object collision(218,322) then point object 218,-112,9986,155 if object collision(219,323) then point object 219,-88,9984,145 if object collision(219,324) then point object 219,-112,9984,145 if object collision(220,325) then point object 220,-88,9982,135 if object collision(220,326) then point object 220,-112,9982,135 if object collision(221,327) then point object 221,-88,9976,30 if object collision(221,328) then point object 221,-112,9976,30 rem enter endgate if object collision(1,96) then if spacekey()=1 delete object 3 delete object 4 delete object 5 delete object 6 delete object 7 delete object 8 delete object 9 delete object 10 delete object 11 delete object 12 delete object 13 delete object 14 delete object 15 delete object 16 delete object 17 delete object 18 delete object 19 delete object 20 delete object 21 delete object 22 delete object 23 delete object 24 delete object 25 delete object 300 delete object 301 delete object 302 delete object 303 delete object 304 delete object 305 delete object 306 delete object 307 delete object 308 delete object 309 delete object 310 delete object 311 delete object 312 delete object 313 delete object 314 delete object 315 delete object 316 delete object 317 delete object 318 delete object 319 delete object 320 delete object 321 delete object 322 delete object 323 delete object 324 delete object 325 delete object 326 delete object 327 delete object 328 delete object 329 delete object 330 delete object 331 delete object 351 gosub W endif rem day-games explore bonus pickup if object collision(1,90) then if spacekey()=1 position object 1,0,20000,0 position camera -100,10007.5,392.5 point camera -100,10007.5,0 wait 5000 delete object 3 delete object 4 delete object 5 delete object 6 delete object 7 delete object 8 delete object 9 delete object 10 delete object 11 delete object 12 delete object 13 delete object 14 delete object 15 delete object 16 delete object 17 delete object 18 delete object 19 delete object 20 delete object 21 delete object 22 delete object 23 delete object 24 delete object 25 delete object 300 delete object 301 delete object 302 delete object 303 delete object 304 delete object 305 delete object 306 delete object 307 delete object 308 delete object 309 delete object 310 delete object 311 delete object 312 delete object 313 delete object 314 delete object 315 delete object 316 delete object 317 delete object 318 delete object 319 delete object 320 delete object 321 delete object 322 delete object 323 delete object 324 delete object 325 delete object 326 delete object 327 delete object 328 delete object 329 delete object 330 delete object 331 delete object 351 gosub W endif rem game over if object collision(1,350) then position object 1,0,10005,0 : delete object 350 : make object box 351,3000,10,3000 : position object 351,0,9910,0 if object collision(1,350) then wait 4000 if object collision(1,351) then position object 112,-50,10015,309 : position object 108,0,9995,25 : position object 109,0,10015,240 : position object 110,0,10015,270 : position object 111,-25,10015,300 : position object 113,-75,10015,318 if object collision(1,351) then wait 3000 : position object 1,0,10005,0 : point object 1,0,10005,100 if object collision(1,351) then delete object 351 : make object box 351,3000,100,3000 : position object 351,0,-80,0 : position object 114,-100,9973,50 : position object 115,-100,10045,318 : position object 116,-100,10000,325 hide object 351 if object collision(1,208) then position object 112,-50,10015,309 : position object 108,0,9995,25 : position object 109,0,10015,240 : position object 110,0,10015,270 : position object 111,-25,10015,300 : position object 113,-75,10015,318 if object collision(1,208) then position object 114,-100,9973,50 : position object 115,-100,10045,318 : position object 116,-100,10000,325 if object collision(1,208) then wait 3000 : position object 1,0,10005,0 : point object 1,0,10005,100 if object collision(1,209) then position object 112,-50,10015,309 : position object 108,0,9995,25 : position object 109,0,10015,240 : position object 110,0,10015,270 : position object 111,-25,10015,300 : position object 113,-75,10015,318 if object collision(1,209) then position object 114,-100,9973,50 : position object 115,-100,10045,318 : position object 116,-100,10000,325 if object collision(1,209) then wait 3000 : position object 1,0,10005,0 : point object 1,0,10005,100 if object collision(1,210) then position object 112,-50,10015,309 : position object 108,0,9995,25 : position object 109,0,10015,240 : position object 110,0,10015,270 : position object 111,-25,10015,300 : position object 113,-75,10015,318 if object collision(1,210) then position object 114,-100,9973,50 : position object 115,-100,10045,318 : position object 116,-100,10000,325 if object collision(1,210) then wait 3000 : position object 1,0,10005,0 : point object 1,0,10005,100 if object collision(1,211) then position object 112,-50,10015,309 : position object 108,0,9995,25 : position object 109,0,10015,240 : position object 110,0,10015,270 : position object 111,-25,10015,300 : position object 113,-75,10015,318 if object collision(1,211) then position object 114,-100,9973,50 : position object 115,-100,10045,318 : position object 116,-100,10000,325 if object collision(1,211) then wait 3000 : position object 1,0,10005,0 : point object 1,0,10005,100 if object collision(1,212) then position object 112,-50,10015,309 : position object 108,0,9995,25 : position object 109,0,10015,240 : position object 110,0,10015,270 : position object 111,-25,10015,300 : position object 113,-75,10015,318 if object collision(1,212) then position object 114,-100,9973,50 : position object 115,-100,10045,318 : position object 116,-100,10000,325 if object collision(1,212) then wait 3000 : position object 1,0,10005,0 : point object 1,0,10005,100 if object collision(1,213) then position object 112,-50,10015,309 : position object 108,0,9995,25 : position object 109,0,10015,240 : position object 110,0,10015,270 : position object 111,-25,10015,300 : position object 113,-75,10015,318 if object collision(1,213) then position object 114,-100,9973,50 : position object 115,-100,10045,318 : position object 116,-100,10000,325 if object collision(1,213) then wait 3000 : position object 1,0,10005,0 : point object 1,0,10005,100 if object collision(1,214) then position object 112,-50,10015,309 : position object 108,0,9995,25 : position object 109,0,10015,240 : position object 110,0,10015,270 : position object 111,-25,10015,300 : position object 113,-75,10015,318 if object collision(1,214) then position object 114,-100,9973,50 : position object 115,-100,10045,318 : position object 116,-100,10000,325 if object collision(1,214) then wait 3000 : position object 1,0,10005,0 : point object 1,0,10005,100 if object collision(1,215) then position object 112,-50,10015,309 : position object 108,0,9995,25 : position object 109,0,10015,240 : position object 110,0,10015,270 : position object 111,-25,10015,300 : position object 113,-75,10015,318 if object collision(1,215) then position object 114,-100,9973,50 : position object 115,-100,10045,318 : position object 116,-100,10000,325 if object collision(1,215) then wait 3000 : position object 1,0,10005,0 : point object 1,0,10005,100 if object collision(1,216) then position object 112,-50,10015,309 : position object 108,0,9995,25 : position object 109,0,10015,240 : position object 110,0,10015,270 : position object 111,-25,10015,300 : position object 113,-75,10015,318 if object collision(1,216) then position object 114,-100,9973,50 : position object 115,-100,10045,318 : position object 116,-100,10000,325 if object collision(1,216) then wait 3000 : position object 1,0,10005,0 : point object 1,0,10005,100 if object collision(1,217) then position object 112,-50,10015,309 : position object 108,0,9995,25 : position object 109,0,10015,240 : position object 110,0,10015,270 : position object 111,-25,10015,300 : position object 113,-75,10015,318 if object collision(1,217) then position object 114,-100,9973,50 : position object 115,-100,10045,318 : position object 116,-100,10000,325 if object collision(1,217) then wait 3000 : position object 1,0,10005,0 : point object 1,0,10005,100 if object collision(1,218) then position object 112,-50,10015,309 : position object 108,0,9995,25 : position object 109,0,10015,240 : position object 110,0,10015,270 : position object 111,-25,10015,300 : position object 113,-75,10015,318 if object collision(1,218) then position object 114,-100,9973,50 : position object 115,-100,10045,318 : position object 116,-100,10000,3252 if object collision(1,218) then wait 3000 : position object 1,0,10005,0 : point object 1,0,10005,100 if object collision(1,219) then position object 112,-50,10015,309 : position object 108,0,9995,25 : position object 109,0,10015,240 : position object 110,0,10015,270 : position object 111,-25,10015,300 : position object 113,-75,10015,318 if object collision(1,219) then position object 114,-100,9973,50 : position object 115,-100,10045,318 : position object 116,-100,10000,325 if object collision(1,219) then wait 3000 : position object 1,0,10005,0 : point object 1,0,10005,100 if object collision(1,220) then position object 112,-50,10015,309 : position object 108,0,9995,25 : position object 109,0,10015,240 : position object 110,0,10015,270 : position object 111,-25,10015,300 : position object 113,-75,10015,318 if object collision(1,220) then position object 114,-100,9973,50 : position object 115,-100,10045,318 : position object 116,-100,10000,325 if object collision(1,220) then wait 3000 : position object 1,0,10005,0 : point object 1,0,10005,100 if object collision(1,221) then position object 112,-50,10015,309 : position object 108,0,9995,25 : position object 109,0,10015,240 : position object 110,0,10015,270 : position object 111,-25,10015,300 : position object 113,-75,10015,318 if object collision(1,221) then position object 114,-100,9973,50 : position object 115,-100,10045,318 : position object 116,-100,10000,325 if object collision(1,221) then wait 3000 : position object 1,0,10005,0 : point object 1,0,10005,100 rem store old positions oldposx#=object position x(1) oldposy#=object position y(1) oldposz#=object position z(1) rem controls if upkey()=1 then move object 1,0.35 if downkey()=1 then move object 1,-0.35 if leftkey()=1 then yrotate object 1,wrapvalue(object angle y(1)-3) if rightkey()=1 then yrotate object 1,wrapvalue(object angle y(1)+3) if spacekey()=1 and playergrav#=0 then playergrav#=0.35 if inkey$()="p" then wait 500 : suspend for key rem get current object position posx#=object position x(1) posy#=object position y(1) posz#=object position z(1) rem gravity playergrav#=playergrav#-0.01 posy#=posy#+playergrav# rem sliding collision position object 1,posx#,posy#,posz# if object collision(1,0)>0 dec posx#,get object collision x() dec posy#,get object collision y() dec posz#,get object collision z() playergrav#=-0.0 endif rem set size for controled object s#=object size y(1)/2.0 rem ensure camera stays out of static boxes if get static collision hit(oldposx#-s#,oldposy#-s#,oldposz#-s#,oldposx#+s#,oldposy#+s#,oldposz#+s#,posx#-s#,posy#-s#,posz#-s#,posx#+s#,posy#+s#,posz#+s#)=1 dec posx#,get static collision x() dec posy#,get static collision y() dec posz#,get static collision z() if get static collision y()<>0.0 then playergrav#=0.0 endif rem update with new object position position object 1,posx#,posy#,posz# rem camera angle#=object angle y(1) camdist#=5.5 : camhigh#=posy#+0.8 : camfade#=3.5 set camera to follow posx#,posy#,posz#,angle#,camdist#,camhigh#,camfade#,1 xrotate camera 10 rem end loop sync loop rem win W: do set text to bold : set text size 60 : center text 320,70,"CONGRATULATIONS" set text size 40 : center text 320,130,"TRY THE OTHER TWO LEVELS" loop suspend for key end |