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CLS vs. Backdrop sprite performance comparison by Arkheii

21st Jun 2004 8:02
Summary

Demonstrates that CLS is marginally faster than the backdrop (which, in turn, is also way faster than running in sprite backsave mode) when working only with sprites.



Description



Code
                                    ` This code was downloaded from The Game Creators
                                    ` It is reproduced here with full permission
                                    ` http://www.thegamecreators.com
                                    
                                    `See attached file
`Included image copyright Blizzard Entertainment, without permission but severely watermarked ;)