CLS vs. Backdrop sprite performance comparison by Arkheii21st Jun 2004 8:02
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Summary Demonstrates that CLS is marginally faster than the backdrop (which, in turn, is also way faster than running in sprite backsave mode) when working only with sprites. Description Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com `See attached file `Included image copyright Blizzard Entertainment, without permission but severely watermarked ;) |