TGC Codebase Backup



Lecon 1 pour 3d by Anonymous Coder

1st Mar 2005 0:26
Summary

` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com `--------------------------- `Limit Rush `Lesson 01



Description

` This code was downloaded from The Game Creators
` It is reproduced here with full permission
` http://www.thegamecreators.com

`---------------------------
`Limit Rush
`Lesson 01
`---------------------------
`http://www.binarymoon.co.uk
`Ben aka Mop
`---------------------------

`--------
`INCLUDES
`--------
`include the MatEdit LoadMatrix files
#include "LoadMatrix.dba"

`------
`ARRAYS
`------
`declare the MatEdit variables
Dim BigMatrix(600,600,1)
Dim StartLoc_X(1): Dim StartLoc_Z(1):Dim Info(2)
Dim TArrayX(1): Dim TArrayZ(1): Dim FKey(10,1)
Dim ColData(100): Dim ZoneData(100): Dim Tiles(500,500)
Dim OverTexture$(100): Dim OverName$(20): Dim ReplaceTex(100)
Dim MOffsetX(25): Dim MOffsetY(25)
Dim MWire(20): Dim MGhost(20): Dim Lock(20)
Dim MatX#(20): Dim MatY#(20): Dim MatZ#(20)
Dim MatWidth#(20): Dim MatHeight#(20)
Dim TilesX(20): Dim TilesZ(20)
Dim MatHi#(20): Dim MatLo#(20)

`set up the program
sync on
sync rate 40
hide mouse

`load the matrix
LoadMatrix("map",1)

`---------
`MAIN LOOP
`---------
main:
do
`the following is temporary. There will be more but it will made later
`get keyboard input for movement
if upkey()=1 then move camera 4
if downkey()=1 then move camera -4
if leftkey()=1 then yrotate camera wrapvalue(camera angle y()-4)
if rightkey()=1 then yrotate camera wrapvalue(camera angle y()+4)

`sort out the camera height
x#=camera position x()
z#=camera position z()
y#=get ground height(1,x#,z#)+10

`position the camera
position camera x#,y#,z#

`update the screen
sync
loop



Code
                                    ` This code was downloaded from The Game Creators
                                    ` It is reproduced here with full permission
                                    ` http://www.thegamecreators.com
                                    
                                    ` This code was downloaded from The Game Creators
` It is reproduced here with full permission
` http://www.thegamecreators.com

`---------------------------
`Limit Rush
`Lesson 01
`---------------------------
`http://www.binarymoon.co.uk
`Ben aka Mop
`---------------------------

`--------
`INCLUDES
`--------
`include the MatEdit LoadMatrix files
#include "LoadMatrix.dba"

`------
`ARRAYS
`------
`declare the MatEdit variables
Dim BigMatrix(600,600,1)
Dim StartLoc_X(1): Dim StartLoc_Z(1):Dim Info(2)
Dim TArrayX(1): Dim TArrayZ(1): Dim FKey(10,1)
Dim ColData(100): Dim ZoneData(100): Dim Tiles(500,500)
Dim OverTexture$(100): Dim OverName$(20): Dim ReplaceTex(100)
Dim MOffsetX(25): Dim MOffsetY(25)
Dim MWire(20): Dim MGhost(20): Dim Lock(20)
Dim MatX#(20): Dim MatY#(20): Dim MatZ#(20)
Dim MatWidth#(20): Dim MatHeight#(20)
Dim TilesX(20): Dim TilesZ(20)
Dim MatHi#(20): Dim MatLo#(20)

`set up the program
sync on
sync rate 40
hide mouse

`load the matrix
LoadMatrix("map",1)

`---------
`MAIN LOOP
`---------
main:
do
   `the following is temporary. There will be more but it will made later
   `get keyboard input for movement
   if upkey()=1 then move camera 4
   if downkey()=1 then move camera -4
   if leftkey()=1 then yrotate camera wrapvalue(camera angle y()-4)
   if rightkey()=1 then yrotate camera wrapvalue(camera angle y()+4)

   `sort out the camera height
   x#=camera position x()
   z#=camera position z()
   y#=get ground height(1,x#,z#)+10

   `position the camera
   position camera x#,y#,z#

   `update the screen
   sync
loop