"Underwater World" by tlalte uctli9th May 2004 4:05
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Summary An "underwater" scene with drifting particles Description Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com ``````````````````````````````````````````````````````````````````` rem LOADS... BABY ``````````````````````````````````````````````````````````````````` rem basic stuff Backdrop on Set camera range 1,5000 Color Backdrop RGB(0,0,128) hide mouse autocam off Fog on Fog distance 4000 Fog color RGB(0,0,128) rem player object make object sphere 1, 15 position object 1, 0,0,0 rem Create 19 spheres and place randomly rem ... this will be the "stuff" that floats down through the water For x = 2 to 20 Make object sphere x,3 Position object x,Rnd(1000),Rnd(1000),Rnd(1000) Next x rem "driftcount#" will is a switch I invented to make the "drift" rem ... loop realize when all the particles have been drifted once. driftcount#=0 ``````````````````````````````````````````````````````````````````` rem MAIN LOOP... SCHWHA ``````````````````````````````````````````````````````````````````` Do playerlife#=100 Rem Store Object angle Y in aY# aY# = Object angle Y(1) Rem Control input for camera If Upkey()=1 then Move object 1,10 If Leftkey()=1 then Yrotate object 1,Wrapvalue(aY#-5) If Rightkey()=1 then Yrotate object 1,Wrapvalue(aY#+5) If Downkey()=1 then Move object 1,-10 Rem get player object position and store in X# and Z# X# = Object position x(1) Z# = Object position z(1) Rem get new camera position and store in cZ# and cX# cZ# = Newzvalue(Z#,aY#-180,100) cX# = Newxvalue(X#,aY#-180,100) Rem position camera Position Camera cX#,100,cZ# Rem point the camera at the player object Point camera X#,50,Z# rem "Drift the Stuff" while driftcount#=0 for x = 2 to 20 yx#=object position y(x) xx#=object position x(x) zx#=object position z(x) if x=20 then x=2 if x=20 then driftcount#=1 position object x,xx#,(yx#-1),zx# if yx#<0 then position object x,rnd(1000),1000,rnd(1000) next x endwhile rem end of "Drift the Stuff" Rem Refresh Screen Sync Loop |