TGC Codebase Backup



MouseMove Camera by G0DL355

16th Mar 2009 22:51
Summary

Insert into your own code to get an instant mousemove camera! =) *note* dependent on the camera being '0', or default. Numbered cameras may need additional coding.



Description



Code
                                    ` This code was downloaded from The Game Creators
                                    ` It is reproduced here with full permission
                                    ` http://www.thegamecreators.com
                                    
                                    if ( dbMouseMoveX ( ) )
		{
			float mx = dbMouseX ( );
			float my = dbMouseY ( );
			float mz = dbMouseZ ( );
			dbYRotateCamera ( dbWrapValue ( mx + 0.01 ) );
			dbXRotateCamera ( dbWrapValue ( my + 0.01 ) );
			dbZRotateCamera ( dbWrapValue ( mz ) );
		};
		if ( dbMouseMoveY ( ) )
		{
			float mx = dbMouseX ( );
			float my = dbMouseY ( );
			float mz = dbMouseZ ( );
			dbYRotateCamera ( dbWrapValue ( mx + 0.01 ) );
			dbXRotateCamera ( dbWrapValue ( my + 0.01 ) );
			dbZRotateCamera ( dbWrapValue ( mz ) );
		};