Third Person Camera Function by Movian6th Apr 2008 8:02
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Summary Third Person Camera Function Description This Function will provide a basic ThirdPerson Camera Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com float fCameraAngleX = 0.0f; float fCameraAngleY = 0.0f; float my,mx; void ThirdPerson (int obj) { my = dbMouseMoveY ( ); mx = dbMouseMoveX ( ); float x = dbCameraAngleX (); float y = dbCameraAngleY (); float z = dbCameraAngleZ (); dbPositionCamera( dbObjectPositionX(obj),dbObjectPositionY(obj),dbObjectPositionZ(obj) ); dbRotateCamera( dbObjectAngleX(obj),dbObjectAngleY(obj),dbObjectAngleZ(obj) ); dbPitchCameraDown (40); dbMoveCamera( -300 ); if (dbMouseClick() == 2) { dbPointCamera (x,y,z); fCameraAngleX = dbWrapValue ( fCameraAngleX + my * 0.4f ); fCameraAngleY = dbWrapValue ( fCameraAngleY + mx * 0.4f ); dbPositionMouse (dbScreenWidth() /2, dbScreenHeight() /2); dbXRotateCamera (fCameraAngleX ); dbYRotateObject (obj, fCameraAngleY); dbYRotateCamera (fCameraAngleY ); dbHideMouse(); } else { dbPointCamera (dbObjectPositionX (obj),dbObjectPositionY (obj), dbObjectPositionZ(obj)); dbPitchCameraUp (20); dbShowMouse(); } } |