Dark Basic Professional command list by Anonymous Coder31st Aug 2004 20:33
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Summary This is not an aplication but just a list of most if not all commands that compiler can execute Description Please feel free using that command list. Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com Command Index# #INCLUDE 3DBLIT AVAILABLE() 3DS2X A ABS() ACOS() ADD LIMB ALPHABLENDING AVAILABLE() ALWAYS ACTIVE OFF ALWAYS ACTIVE ON ANIMATION EXIST() ANIMATION HEIGHT() ANIMATION LOOPED() ANIMATION PAUSED() ANIMATION PLAYING() ANIMATION POSITION X() ANIMATION POSITION Y() ANIMATION WIDTH() APPEND OBJECT APPEND OBJECT ANIMATION APPNAME$() ASC() ASIN() ATAN() ATANFULL() ATTACH OBJECT TO STATIC AUTOCAM OFF AUTOCAM ON B BACKDROP OFF BACKDROP ON BIN$() BITMAP DEPTH() BITMAP EXISTS() BITMAP FLIPPED() BITMAP HEIGHT() BITMAP MIRRORED() BITMAP WIDTH() BLUR BITMAP BOX BREAK C CALL DLL CAMERA ANGLE X() CAMERA ANGLE Y() CAMERA ANGLE Z() CAMERA POSITION X() CAMERA POSITION Y() CAMERA POSITION Z() CASE CASE DEFAULT CD CENTER TEXT CHANGE MESH CHANGE MESH FROM MEMBLOCK CHECK DISPLAY MODE() CHECKLIST QUANTITY() CHECKLIST STRING$() CHECKLIST VALUE A() CHECKLIST VALUE B() CHECKLIST VALUE C() CHECKLIST VALUE D() CHR$() CHRISTOPHERBAMBER CIRCLE CL$() CLEAR ALL OBJECT KEYFRAMES CLEAR CAMERA VIEW CLEAR ENTRY BUFFER CLEAR OBJECT KEYFRAME CLONE SOUND CLOSE FILE CLS COLOR AMBIENT LIGHT COLOR BACKDROP COLOR LIGHT() COLOR LIMB COLOR OBJECT CONTROL DEVICE NAME$() CONTROL DEVICE X() CONTROL DEVICE Y() CONTROL DEVICE Z() CONTROLKEY() COPY BITMAP COPY FILE COPY MEMBLOCK COS() CREATE BITMAP CREATE NET GAME CREATE NET PLAYER CURRENT BITMAP() CURRENT GRAPHICS CARD$() CURVEANGLE() CURVEVALUE() D DATA DEC DELETE ANIMATION DELETE BITMAP DELETE DIRECTORY DELETE DLL DELETE FILE DELETE IMAGE DELETE LIGHT DELETE MATRIX DELETE MEMBLOCK DELETE MESH DELETE MUSIC DELETE OBJECT DELETE OBJECT COLLISION BOX DELETE SOUND DELETE SPRITE DELETE STATIC OBJECTS DETACH OBJECT FROM STATIC DIM DIR DISABLE ESCAPEKEY DISABLE OBJECT ZDEPTH DISABLE STATIC OCCLUSION DISABLE SYSTEMKEYS DISABLE TNL DLL CALL EXIST DLL EXIST DO LOOP DOT DOWNKEY() DRAW TO BACK DRAW TO FRONT DRIVELIST E ELLIPSE EMPTY CHECKLIST EMULATION MODE() ENABLE ESCAPEKEY ENABLE OBJECT ZDEPTH ENABLE STATIC OCCLUSION ENABLE SYSTEMKEYS ENABLE TNL END ENDCASE ENDFUNCTION ENDSELECT ENTRY$ ESCAPEKEY() EXECUTE FILE EXIT EXIT PROMPT EXITFUNCTION EXP() F FADE BITMAP FADE OBJECT FILE END() FILE EXIST() FILE OPEN() FILE SIZE() FILL MATRIX FILTERING AVAILABLE() FIND FIRST FIND NEXT FIX OBJECT PIVOT FLIP BITMAP FLIP SPRITE FLUSH VIDEO MEMORY FOG AVAILABLE() FOG COLOR FOG DISTANCE FOG OFF FOG ON FOR NEXT FORCE ANGLE FORCE AUTO CENTER OFF FORCE AUTO CENTER ON FORCE CHAINSAW FORCE DOWN FORCE IMPACT FORCE LEFT FORCE NO EFFECT FORCE RIGHT FORCE SHOOT FORCE UP FORCE WATER EFFECT FREE NET GAME FREE NET PLAYER FTP CONNECT FTP DELETE FILE FTP DISCONNECT FTP FIND FIRST FTP FIND NEXT FTP GET FILE FTP PROCEED FTP PUT FILE FTP SET DIR FTP TERMINATE FUNCTION G GET BACKBUFFER DEPTH GET BACKBUFFER HEIGHT GET BACKBUFFER PITCH GET BACKBUFFER PTR GET BACKBUFFER WIDTH GET CLIPBOARD$() GET DATE$() GET DIR$() GET FILE DATE$() GET FILE NAME$() GET FILE TYPE() GET FTP DIR$() GET FTP ERROR$() GET FTP FAILURE() GET FTP FILE NAME$() GET FTP FILE SIZE() GET FTP FILE TYPE() GET FTP PROGRESS() GET FTP STATUS() GET GROUND HEIGHT() GET IMAGE GET MATRIX HEIGHT() GET MEMBLOCK PTR GET MEMBLOCK SIZE GET NET MESSAGE GET OBJECT COLLISION X() GET OBJECT COLLISION Y() GET OBJECT COLLISION Z() GET REGISTRY GET SOUND PAN() GET SOUND SPEED() GET SOUND VOLUME() GET STATIC COLLISION HIT() GET STATIC COLLISION X() GET STATIC COLLISION Y() GET STATIC COLLISION Z() GET TIME$() GHOST MATRIX OFF GHOST MATRIX ON GHOST OBJECT OFF GHOST OBJECT ON GLUE OBJECT TO LIMB GOSUB GOTO H HCOS() HEX$() HIDE ALL SPRITES HIDE LIGHT HIDE LIMB HIDE MOUSE HIDE OBJECT HIDE SPRITE HIDE WINDOW HSIN() HTAN() I IF ENDIF IF THEN IMAGE EXIST() INC INK INKEY$() INPUT INT() J JOIN NET GAME JOYSTICK DOWN() JOYSTICK FIRE A() JOYSTICK FIRE B() JOYSTICK FIRE C() JOYSTICK FIRE D() JOYSTICK HAT ANGLE() JOYSTICK LEFT() JOYSTICK RIGHT() JOYSTICK SLIDER A() JOYSTICK SLIDER B() JOYSTICK SLIDER C() JOYSTICK SLIDER D() JOYSTICK TWIST X() JOYSTICK TWIST Y() JOYSTICK TWIST Z() JOYSTICK UP() JOYSTICK X() JOYSTICK Y() JOYSTICK Z() K KEYSTATE() L LEEBAMBER LEFT$() LEFTKEY() LEN() LIGHT DIRECTION X() LIGHT DIRECTION Y() LIGHT DIRECTION Z() LIGHT EXIST() LIGHT POSITION X() LIGHT POSITION Y() LIGHT POSITION Z() LIGHT RANGE() LIGHT TYPE() LIGHT VISIBLE() LIMB ANGLE X() LIMB ANGLE Y() LIMB ANGLE Z() LIMB DIRECTION Y() LIMB EXIST() LIMB OFFSET X() LIMB OFFSET Y() LIMB POSITION X() LIMB POSITION Y() LIMB POSITION Z() LIMB TEXTURE NAME() LIMB TEXTURE() LIMB VISIBLE() LINE LINK LIMB LISTENER ANGLE X() LISTENER ANGLE Y() LISTENER ANGLE Z() LISTENER POSITION X() LISTENER POSITION Y() LISTENER POSITION Z() LOAD 3DSOUND LOAD ANIMATION LOAD ARRAY LOAD BITMAP LOAD CDMUSIC LOAD DLL LOAD IMAGE LOAD MESH LOAD MUSIC LOAD OBJECT LOAD SOUND LOAD STATIC OBJECTS LOCK BACKBUFFER LOCK OBJECT OFF LOCK OBJECT ON LOOP ANIMATION LOOP MUSIC LOOP OBJECT LOOP SOUND LOWER$() M MAKE BITMAP FROM MEMBLOCK MAKE DIRECTORY MAKE FILE MAKE IMAGE FROM MEMBLOCK MAKE LIGHT MAKE MATRIX MAKE MEMBLOCK MAKE MEMBLOCK FROM BITMAP MAKE MEMBLOCK FROM FILE MAKE MEMBLOCK FROM IMAGE MAKE MEMBLOCK FROM MESH MAKE MEMBLOCK FROM SOUND MAKE MESH FROM MEMBLOCK MAKE MESH FROM OBJECT MAKE OBJECT MAKE OBJECT BOX MAKE OBJECT COLLISION BOX MAKE OBJECT CONE MAKE OBJECT CUBE MAKE OBJECT CYLINDER MAKE OBJECT PLAIN MAKE OBJECT SPHERE MAKE OBJECT TRIANGLE MAKE SOUND FROM MEMBLOCK MAKE STATIC OBJECT MALCOLMBAMBER MATRIX EXIST() MATRIX POSITION X() MATRIX POSITION Y() MATRIX POSITION Z() MATRIX TILE COUNT() MATRIX TILES EXIST() MATRIX WIREFRAME STATE() MAXIMIZE WINDOW MEMBLOCK BYTE MEMBLOCK DWORD MEMBLOCK EXIST MEMBLOCK FLOAT MEMBLOCK WORD MESH EXIST() MID$() MINIMIZE WINDOW MIRROR BITMAP MIRROR SPRITE MOUSECLICK() MOUSEMOVEX() MOUSEMOVEY() MOUSEMOVEZ() MOUSEX() MOUSEY() MOUSEZ() MOVE CAMERA MOVE FILE MOVE OBJECT MUSIC LOOPING() MUSIC PAUSED() MUSIC PLAYING() N NET GAME EXISTS() NET GAME LOST() NET GAME NOW HOSTING() NET MESSAGE BITMAP NET MESSAGE EXISTS() NET MESSAGE FLOAT NET MESSAGE IMAGE NET MESSAGE INTEGER NET MESSAGE MEMBLOCK NET MESSAGE MESH NET MESSAGE PLAYER FROM() NET MESSAGE PLAYER TO() NET MESSAGE SOUND NET MESSAGE STRING NET MESSAGE TYPE() NET PLAYER CREATED() NET PLAYER DESTROYED() NEWXVALUE() NEWYVALUE() NEWZVALUE() O OBJECT ANGLE X() OBJECT ANGLE Y() OBJECT ANGLE Z() OBJECT COLLISION RADIUS OBJECT COLLISION() OBJECT EXIST() OBJECT FRAME() OBJECT HIT() OBJECT IN SCREEN() OBJECT INTERPOLATION() OBJECT LOOPING() OBJECT PLAYING() OBJECT POSITION X() OBJECT POSITION Y() OBJECT POSITION Z() OBJECT SCREEN X() OBJECT SCREEN Y() OBJECT SIZE X() OBJECT SIZE Y() OBJECT SIZE Z() OBJECT SIZE() OBJECT SPEED() OBJECT VISIBLE() OFFSET LIMB OFFSET SPRITE OPEN TO READ OPEN TO WRITE P PASTE IMAGE PASTE SPRITE PATH EXIST() PAUSE ANIMATION PAUSE MUSIC PAUSE SOUND PERFORM CHECKLIST FOR CONTROL DEVICES PERFORM CHECKLIST FOR DISPLAY MODES PERFORM CHECKLIST FOR DRIVES PERFORM CHECKLIST FOR FILES PERFORM CHECKLIST FOR FONTS PERFORM CHECKLIST FOR GRAPHICS CARDS PERFORM CHECKLIST FOR NET CONNECTIONS PERFORM CHECKLIST FOR NET PLAYERS PERFORM CHECKLIST FOR NET SESSIONS PERFORM CHECKLIST FOR OBJECT LIMBS PITCH CAMERA DOWN PITCH CAMERA UP PITCH OBJECT DOWN PITCH OBJECT UP PLACE ANIMATION PLAY ANIMATION PLAY MUSIC PLAY OBJECT PLAY SOUND POINT CAMERA POINT LIGHT POINT OBJECT POINT() POSITION CAMERA POSITION LIGHT POSITION LISTENER POSITION MATRIX POSITION MOUSE POSITION OBJECT POSITION SOUND PREPARE MATRIX TEXTURE PRINT PRINTC R RANDOMIZE RANDOMIZE MATRIX READ READ BYTE READ DIRBLOCK READ FILE READ FILEBLOCK READ FLOAT READ LONG READ MEMBLOCK READ STRING READ WORD RECORD SOUND REM REMEND REMSTART RENAME FILE REPEAT UNTIL RESTORE RESTORE WINDOW RESUME ANIMATION RESUME MUSIC RESUME SOUND RETURNKEY() RGB() RIGHT$() RIGHTKEY() RND() ROLL CAMERA LEFT ROLL CAMERA RIGHT ROLL OBJECT LEFT ROLL OBJECT RIGHT ROTATE CAMERA ROTATE IMAGE ROTATE LIGHT ROTATE LIMB ROTATE LISTENER ROTATE OBJECT S SAVE ARRAY SAVE BITMAP SAVE IMAGE SAVE OBJECT ANIMATION SAVE SOUND SAVE STATIC OBJECTS SCALE LIMB SCALE LIMB TEXTURE SCALE LISTENER SCALE OBJECT SCALE OBJECT TEXTURE SCALE SPRITE SCANCODE() SCREEN DEPTH() SCREEN FPS() SCREEN HEIGHT() SCREEN INVALID() SCREEN TYPE() SCREEN WIDTH() SCROLL BACKDROP SCROLL LIMB TEXTURE SCROLL OBJECT TEXTURE SELECT SEND NET MESSAGE BITMAP SEND NET MESSAGE FLOAT SEND NET MESSAGE IMAGE SEND NET MESSAGE INTEGER SEND NET MESSAGE MEMBLOCK SEND NET MESSAGE MESH SEND NET MESSAGE SOUND SEND NET MESSAGE STRING SET AMBIENT LIGHT SET CAMERA FOV SET CAMERA RANGE SET CAMERA ROTATION XYZ SET CAMERA ROTATION ZYX SET CAMERA TO FOLLOW SET CAMERA TO OBJECT ORIENTATION SET CAMERA VIEW SET CONTROL DEVICE SET CURRENT BITMAP SET CURSOR SET DIR SET DIRECTIONAL LIGHT SET DISPLAY MODE SET EAX SET EMULATION OFF SET EMULATION ON SET GAMMA SET GLOBAL COLLISION OFF SET GLOBAL COLLISION ON SET GRAPHICS CARD SET LIGHT RANGE SET LIGHT TO OBJECT ORIENTATION SET LIGHT TO OBJECT POSITION SET MATRIX SET MATRIX HEIGHT SET MATRIX NORMAL SET MATRIX TEXTURE SET MATRIX TILE SET MATRIX WIREFRAME OFF SET MATRIX WIREFRAME ON SET MIPMAP MODE SET NET CONNECTION SET NORMALIZATION OFF SET NORMALIZATION ON SET OBJECT SET OBJECT COLLISION OFF SET OBJECT COLLISION ON SET OBJECT COLLISION TO BOXES SET OBJECT COLLISION TO POLYGONS SET OBJECT COLLISION TO SPHERES SET OBJECT FRAME SET OBJECT INTERPOLATION SET OBJECT KEYFRAME SET OBJECT ROTATION XYZ SET OBJECT ROTATION ZYX SET OBJECT SPEED SET OBJECT TEXTURE SET OBJECT TO CAMERA ORIENTATION SET OBJECT TO OBJECT ORIENTATION SET POINT LIGHT SET SOUND PAN SET SOUND SPEED SET SOUND VOLUME SET SPOT LIGHT SET SPRITE SET STATIC OBJECTS TEXTURE SET TEXT FONT SET TEXT OPAQUE SET TEXT SIZE SET TEXT TO BOLD SET TEXT TO BOLD ITALIC SET TEXT TO ITALIC SET TEXT TO NORMAL SET TEXT TRANSPARENT SET WINDOW LAYOUT SET WINDOW OFF SET WINDOW ON SET WINDOW POSITION SET WINDOW SIZE SET WINDOW TITLE SHIFT MATRIX DOWN SHIFT MATRIX LEFT SHIFT MATRIX RIGHT SHIFT MATRIX UP SHIFTKEY() SHOW ALL SPRITES SHOW LIGHT SHOW LIMB SHOW MOUSE SHOW OBJECT SHOW SPRITE SHOW WINDOW SIN() SIZE SPRITE SLEEP SOUND EXIST() SOUND LOOPING() SOUND PAUSED() SOUND PLAYING() SOUND POSITION X() SOUND POSITION Y() SOUND POSITION Z() SOUND TYPE() SPACEKEY() SPRITE SPRITE COLLISION() SPRITE EXIST() SPRITE FLIPPED() SPRITE HEIGHT() SPRITE HIT() SPRITE IMAGE() SPRITE MIRRORED() SPRITE OFFSET X() SPRITE OFFSET Y() SPRITE SCALE X() SPRITE SCALE Y() SPRITE WIDTH() SPRITE X() SPRITE Y() SQRT() STATIC LINE OF SIGHT X() STATIC LINE OF SIGHT Y() STATIC LINE OF SIGHT Z() STATIC LINE OF SIGHT() STEP STOP ANIMATION STOP MUSIC STOP OBJECT STOP RECORDING SOUND STOP SOUND STR$() STRETCH SPRITE SUSPEND FOR KEY SUSPEND FOR MOUSE SYNC SYNC RATE SYSTEM DMEM AVAILABLE() SYSTEM SMEM AVAILABLE() SYSTEM TMEM AVAILABLE() T TAN() TEXT TEXT BACKGROUND TYPE() TEXT FONT$() TEXT HEIGHT() TEXT SIZE() TEXT STYLE() TEXT WIDTH() TEXTURE BACKDROP TEXTURE LIMB TEXTURE OBJECT TIMER() TNL AVAILABLE() TOTAL OBJECT FRAMES() TURN CAMERA LEFT TURN CAMERA RIGHT TURN OBJECT LEFT TURN OBJECT RIGHT U UNDIM UNGLUE OBJECT FROM LIMB UNLOCK BACKBUFFER UPDATE MATRIX UPKEY() UPPER$() V VAL() W WAIT WAIT KEY WHILE ENDWHILE WINDIR$() WRAPVALUE() WRITE BYTE WRITE DIRBLOCK WRITE FILE WRITE FILEBLOCK WRITE FLOAT WRITE LONG WRITE MEMBLOCK WRITE MEMBLOCK BYTE WRITE MEMBLOCK DWORD WRITE MEMBLOCK FLOAT WRITE MEMBLOCK WORD WRITE STRING WRITE TO CLIPBOARD WRITE TO REGISTRY WRITE WORD X XROTATE CAMERA XROTATE OBJECT Y YROTATE CAMERA YROTATE OBJECT Z ZROTATE CAMERA ZROTATE OBJECT |