Host/Client Network transfer test by Markus19th Feb 2013 10:52
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Summary Host/Client Network transfer test Description it have 3 buttons, host & client, Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com rem rem AGK Application rem // Network transfer // MR 19.02.2013 //setsyncrate(0,0) setsyncrate(60,0) MainLoop() end function MainLoop() btnHost=1 AddVirtualButton(btnHost,20,20,10) setvirtualbuttontext(btnHost,"Host") btnClient=2 AddVirtualButton(btnClient,40,20,10) setvirtualbuttontext(btnClient,"Client") btnExit=3 AddVirtualButton(btnExit,60,20,10) setvirtualbuttontext(btnExit,"Exit") t#=timer() b=0 bmax=0 do print("FPS "+str(screenfps())) Print("Transfer bytes/s " +str(bmax) ) if getvirtualbuttonpressed(btnHost)=1 iNetID=Host() h=1 endif if getvirtualbuttonpressed(btnClient)=1 iNetID=Client() c=1 endif if getvirtualbuttonpressed(btnExit)=1 then exit if h=1 b=b+Send(iNetID) endif if c=1 b=b+Get(iNetID) endif if (timer()-t#)=>1.0 Print("piep") t#=timer() bmax=b b=0 endif Sync() loop endfunction function Host() ret=HostNetwork( "AGKNetwork", "Host", 1025 ) endfunction ret function Client() ret=JoinNetwork( "AGKNetwork", "Client" ) //ret=JoinNetwork( "192.168.0.100", 1025, "Client" ) endfunction ret function Send(iNetID) b=0 for m=1 to 100 iMsgID=CreateNetworkMessage( ) for i=1 to 128 AddNetworkMessageInteger( iMsgID, 12345 ) b=b+4 next SendNetworkMessage( iNetID, 0, iMsgID ) next endfunction b function Get(iNetID) m=0 b=0 do m=m+1 iMsgID=GetNetworkMessage( iNetID ) if iMsgID=0 then exit for i=1 to 128 int=GetNetworkMessageInteger(iMsgID) b=b+4 next DeleteNetworkMessage( iMsgID ) loop //print(m) endfunction b |