Teleporter Object, Graphics, and Function by Trek30th Jun 2006 22:02
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Summary Code, object, and graphics for your own teleporter effect. Description This is a very short piece of code that produces a nice graphical effect on an included teleporter object using some simple gradient graphics. It was made for my friend's entry to the Caiman TotalPack contest which has over 3,250 dollars of cash prizes!! To check it out go to http://www.caimen.be/forum/topic.asp?TOPIC_ID=1405 Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com hide mouse sync on sync rate 30 autocam off position camera 0,0,0 point camera 0,0,5 load image "MainTexture.bmp",1 load image "SubTexture.bmp",2 load object "Teleporter.x",1 position object 1,0,0,5 ghost object on 1 texture object 1,1 fade object 1,500 load object "Teleporter.x",2 position object 2,0,0,5 ghost object on 2 texture object 2,2 fade object 2,100 scale object 2,101,101,101 color backdrop rgb(100,100,100) do if rightkey()=1 then yrotate object 1,object angle y(1)+2 : yrotate object 2,object angle y(2)+2 if leftkey()=1 then yrotate object 1,object angle y(1)-2 : yrotate object 2,object angle y(2)-2 if upkey()=1 then xrotate object 1,object angle x(1)+2 : xrotate object 2,object angle x(2)+2 if downkey()=1 then xrotate object 1,object angle x(1)-2 : xrotate object 2,object angle x(2)-2 TeleporterAnimation(1,2) sync loop function TeleporterAnimation(TNumber,TNumber2) RndFade=rnd(250)+250 fade object TNumber,RndFade scroll object texture TNumber2,.01,0 endfunction |