Muzzel Flash Effect For FPS Games by Trek28th Feb 2005 12:55
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Summary A short demo showing how to create a muzzel flash effect while shooting a gun. Description The effect is created by using an extended + sign as the flash frame and setting it to remove all black from the flash texture. Then you texture it using a simple variable. BTW, to see more great code check out my website at http://roborangers.home.comcast.net/Trek.html Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com sync on : sync rate 60 hide mouse autocam off load image "Flasha.bmp",101 load image "Flashb.bmp",102 load sound "Metal Shot.wav",1 load object "Soldier.3DS",1 position object 1,0,-1,3 yrotate object 1,270 load object "Muzzel Flash.x",2 position object 2,.93,0.35,2.8 scale object 2,.2,.2,.2 yrotate object 2,270 texture object 2,101 set object 2,1,0,0 hide object 2 time=1000 color backdrop rgb(0,0,0) camy#=2 for n=1 to 110 camy#=camy#-.02 position camera 2,camy#,1 point camera 0,0,3 sync next n top: play object 1 sync wait 1250 flash=100 show object 2 play sound 1 for n=1 to 3 flash=flash+1 : if flash=103 then flash=101 texture object 2,flash wait 50 sync next n hide object 2 set text font "Goudy Old Style" set text size 25 yellow=rgb(200,150,0) ink yellow,yellow wait time time=500 do text 180,10,"Press any key to play animation again" if inkey$()<>"" then goto top sync loop |