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.h code for random terrain generation by Anonymous Coder

18th Mar 2014 6:06
Summary

Fractal Example code



Description

This is a fractal example code for random terrain genration



Code
                                    ` This code was downloaded from The Game Creators
                                    ` It is reproduced here with full permission
                                    ` http://www.thegamecreators.com
                                    
                                    // Fractal Example.h : main header file for the FRACTAL EXAMPLE application
//

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"       // main symbols

/////////////////////////////////////////////////////////////////////////////
// CFractalExampleApp:
// See Fractal Example.cpp for the implementation of this class
//

class CFractalExampleApp : public CWinApp
{
public:
	CFractalExampleApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CFractalExampleApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation

	//{{AFX_MSG(CFractalExampleApp)
	afx_msg void OnAppAbout();
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////