.h code for random terrain generation by Anonymous Coder18th Mar 2014 6:06
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Summary Fractal Example code Description This is a fractal example code for random terrain genration Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com // Fractal Example.h : main header file for the FRACTAL EXAMPLE application // #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CFractalExampleApp: // See Fractal Example.cpp for the implementation of this class // class CFractalExampleApp : public CWinApp { public: CFractalExampleApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CFractalExampleApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CFractalExampleApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// |