Combination Control Thrusmaster Attack Throttle by vampyre1st Jul 2007 11:27
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Summary Same as the Combination control aircraft except it is fo the Attack Throttle Description Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com REM *************************************************************** REM *************************************************************** REM *************************************************************** REM *************************************************************** REM Flight VTOL Thustmaster Attack Throttle & Z Axis throttle REM control 2 REM Author :Ian George aka Vampyre REM **************************************************************** REM **************************************************************** REM **************************************************************** REM **************************************************************** autocam off hide mouse sync rate 60 sync on Make matrix 1,10000,10000,20,20 Rem texture matrix Load image "grass09.bmp",1 Prepare matrix texture 1,1,1,1 Fill matrix 1,0,1 rem Randomize the matrix randomize matrix 1,125 update matrix 1 X#=5000 Z#=5000 rem Make drone to mark a back position make object sphere 3,10 hide object 3 rem Aircraft Object load object "TESTBOX.X", 2 rem Rotate and fix data so character faces right way xrotate object 2,0 yrotate object 2,180 zrotate object 2,0 fix object pivot 2 position object 2,x,150,z rem scaling scale object 2,1000,1000,1000 cammode = 0 rem Set text font set text font "Westminister" ink rgb(200,255,0),0 set text size 15 do rem movement mmy=mousemovey() mmx=mousemovex() if mmy>0 then pitch object up 2,5 if mmy<0 then pitch object down 2,5 if mmx<0 then turn object left 2,5 if mmx>0 then turn object right 2,5 if upkey()=1 then move object 2,40 if downkey()=1 then move object 2,-40 if scancode()=17 then move object 2,40 if scancode()=32 then move object 2,-40 if inkey$() = "q" then roll object left 2,5 if inkey$() = "e" then roll object right 2,5 if scancode()=211 then roll object left 2,5 if scancode()=209 then roll object right 2,5 if joystick up()=1 then pitch object up 2,5 if joystick down()=1 then pitch object down 2,5 if joystick left()=1 then turn object left 2,5 if joystick right()=1 then turn object right 2,5 if joystick twist z()=1000 then roll object left 2,5 if joystick twist z()=-1000 then roll object right 2,5 if joystick z()=-1000 then move object 2,40 if joystick z()=1000 then move object 2,-40 REM Straffe Left if joystick fire x(8)=1 turn object left 2,90 : move object 2,20 : turn object right 2,90 endif REM Straffe Right if joystick fire x(9)=1 turn object right 2,90 : move object 2,20 : turn object left 2,90 endif REM Straffe Left if scancode()=30 turn object left 2,90 : move object 2,20 : turn object right 2,90 endif REM Straffe Right if scancode()=32 turn object right 2,90 : move object 2,20 : turn object left 2,90 endif REM Straffe Left if leftkey()=1 turn object left 2,90 : move object 2,20 : turn object right 2,90 endif REM Straffe Right if rightkey()=1 turn object right 2,90 : move object 2,20 : turn object left 2,90 endif rem VTOL take off and landing if controlkey()=1 or joystick fire x(6) position object 2,object position x(2),object position y(2)+height,object position z(2) height=10 endif if spacekey()=1 or joystick fire x(7) position object 2,object position x(2),object position y(2)-10,object position z(2) height=height-1 endif rem HAT control jhat=joystick hat angle(0) print westminster text 10,10,"HAT signal: "+str$(jhat) text 10,20,"Joystick: "+str$(jx)+"/"+str$(jy) text 10,30,"Slider: "+str$(joystick slider a()) text 10,40,"FPS: "+str$(screen fps()) intspeed=int(speed#*150) intspeed=int(speed#-150) if timer()>t rem then we add another half second to t t=timer()+500 rem so the IF part of this bit will only be true when timer() is equal to t endif rem Set the hat look flags to nothing lookUp = 0: lookLeft = 0: lookRight = 0: lookBack = 0 if jhat = 0 then lookUp = 1 if jhat=9000 or jhat=4500 or jhat=13500 then lookRight = 1 if jhat=31500 or jhat=27000 or jhat=22500 then lookLeft = 1 if jhat = 18000 then lookBack = 1 If InKey$() = "1" Then cammode = 1 : ` third person If InKey$() = "2" Then cammode = 0 : ` first person If cammode = 0 rem Place camera and set orientation to object for FPS position camera object position x(2),object position y(2),object position z(2) set camera to object orientation 2 if lookRight = 1 then turn camera right 90.0 if lookLeft = 1 then turn camera left 90.0 if lookUp = 1 then pitch camera up 45.0 if lookBack = 1 then turn camera right 180.0 else rem Place as over head for 3rd person move object 2,-150 position object 3,object position x(2),object position y(2),object position z(2) move object 2,150 rem Place camera and set orientation to object position camera object position x(3),object position y(3),object position z(3) set camera to object orientation 2 Endif sync loop |