3D model viewer by Mark Garrett9th Sep 2019 2:31
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Summary ..3D model viewer. Description 3D model viewer to examine your 3D models. Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com // Project: 3D Object VIewer // Created: 2019-09-08 // show all errors SetErrorMode(2) // set window properties SetWindowTitle( "AGK Object Viewer" ) SetWindowSize( 1024, 768, 0 ) SetWindowAllowResize( 1 ) // allow the user to resize the window // set display properties SetVirtualResolution( 1024, 768 ) // doesn't have to match the window SetOrientationAllowed( 1, 1, 1, 1 ) // allow both portrait and landscape on mobile devices SetSyncRate( 30, 0 ) // 30fps instead of 60 to save battery SetScissor( 0,0,0,0 ) // use the maximum available screen space, no black borders UseNewDefaultFonts( 1 ) // since version 2.0.22 we can use nicer default fonts Box = CreateObjectBox( 7,7, 11 ) `Or load your own object with : Box = LoadObject("My object.obj") sync() AddVirtualJoystick( 1, 945,100, 150 ) do Gosub Move_Object print ("Use 'mouse wheel' to zoom object in and out") print ("Use 'Virtual Joystick' to move the object to different angles") Sync() loop Move_Object: `Virtual Joystick: If GetVirtualJoystickY(1) < 0 `RotateObjectLocalX RotateObjectLocalX( Box, 2 ) endif If GetVirtualJoystickY(1) > 0 RotateObjectLocalX( Box, -2 ) endif If GetVirtualJoystickX(1) > 0 `RotateObjectLocalY RotateObjectLocalY( Box, -2 ) endif If GetVirtualJoystickX(1) < 0 RotateObjectLocalY( Box, 2 ) endif `Mouse Wheel: if GetRawMouseWheelDelta() <0 then MoveCameraLocalZ(1,-5) if GetRawMouseWheelDelta() >0 then MoveCameraLocalZ(1, 5) SetCameraLookAt( 1, GetObjectX(Box), GetObjectY(Box), GetObjectZ(Box), 0 ) Return |