Sun, Earth, moon by zodiac15th Mar 2006 23:58
|
---|
Summary basic planet movement no media Description 5 min. project, just wanted to make a quick planet program using sin and cos (instead of wrapvalue). Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com cls:sync on:sync rate 300 `=============================== `SUN, EARTH, AND MOON SIMULATION `=============================== `*****CODED BY KEVIN FORBES***** `=============================== `START-UP ink rgb(250, 100, 20), 0 set text size 30 set text font "arial" center text 320, 100, "Press the arrow keys to move around" center text 320, 140, "Press 'a' and 's' to pitch camera" center text 320, 180, "Enjoy!" set text size 16 center text 320, 240, "Press any key to continue..." suspend for key `BACKDROP COLOR backdrop on: color backdrop 0 `PLANET, SUN, MOON `Sun make object sphere 1, 100 position object 1, 500, 0, 500 color object 1, rgb(250, 0, 0) `Earth make object sphere 2, 40 position object 2, 400, 0, 500 color object 2, rgb(0, 0, 200) `Moon make object sphere 3, 10 position object 3, 410, 0, 500 color object 3, rgb(120, 120, 120) `CAMERA STARTING POSITION position camera 500, 50, 0 `VARIABLES camy = 1 camx = 1 `MAIN LOOP do `OBJECT POSITIONS obj2x# = sin(n#) * 340 + 500 obj2z# = cos(n#) * 300 + 500 obj3x# = sin(m#) * 30 + obj2x# obj3z# = cos(m#) * 30 + obj2z# n# = n# + .5 : m# = m# + 6 position object 2, obj2x#, 0, obj2z# position object 3, obj3x#, 0, obj3z# `CAMERA COMMANDS if upkey()=1 move camera 1 endif if downkey()=1 move camera -1 endif if rightkey()=1 camy = camy + 1 yrotate camera camy if camy > 359 then camy = 1 endif if leftkey()=1 camy = camy - 1 yrotate camera camy if camy < 1 then camy = 359 endif if inkey$()="a" camx = camx + 1 xrotate camera camx if camx > 359 then camx = 1 endif if inkey$()="s" camx = camx - 1 xrotate camera camx if camx < 1 then camx = 359 endif `LOOP sync:loop |