Matrix bump and texture mapper by Zach12th Apr 2006 12:39
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Summary Used to create complex terrain from 2d bitmap images, in only a few minutes... Description This code allows you to use greyscale images of any size to biuld matrixes, Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com rem ******************************** rem ** Bump and Color Map Project ** rem *** GrimVis ******************** rem ********************4-11-06***** remstart **VERY IMPORTANT!!!!!!!!!!!!!!** Bump Map images should be equevalent to the size value stated below in pixles and in greyscale--(black= sea level | white= very tall mountain). texture maps should be no more than 256x256 pxls. Note: For better results use Lee Bamber's Normalize routine and lighting. remend rem turn manual sync on and autocam off sync on autocam off rem make matrix for bump mapping Size=25 make matrix 1,1000,1000,size,size rem set a nuetral camera position position camera 500,900,-300 point camera 500,0,200 rem load the bump and texture map images load image "bumpmap.bmp",1 load image "texturemap.bmp",2 prepare matrix texture 1,2,size+1,size+1 paste image 1,0,0 rem preset variables and arrays(bump array stores the height for each point on the matrix) dim bump(size,size) x=0 y=0 rem get data from bump image for y=0 to size for x=0 to size paste image 1,0,0 bump(x,y)=point(x,y) next x next y sync rem texture matrix from texture map x=0 y=0 b=0 l=0 for y=0 to size-1 if l>0 then b=b+1 for x=0 to size-1 b=b+1:l=1 if x=5 then l=0 paste image 2,0,0 set matrix tile 1,x,y,b next x next y sync rem Build matrix from bump map x=0 y=0 b=0 for y=0 to size for x=0 to size f=bump(x,y)/70000 set matrix height 1,x,y,f update matrix 1 next x next y sync rem update matrix update matrix 1 sync rem reposition camera position camera 500,900,-300 point camera 500,0,200 end |