A Pong Game In Only 55 Lines by Anonymous Coder29th Feb 2004 6:50
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Summary This is a simple game of pong in the minimum number of lines Description This is a short and simple version of the game Pong. This is my first game so it might be a bit buggy. If you find a bug, please contact me and i will hopefully sort it out. Hope you enjoy. Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com Rem Hide the mouse Hide mouse Rem Make all the objects needed in the game Make object box 1,1,3,0 : color object 1,rgb(255,0,0) Make object box 2,1,3,0 : color object 2,rgb(255,0,0) Make object sphere 3,1 : color object 3,rgb(0,255,0) Rem Set up the camera so it looks 2D Position camera 0,0,-10 Point camera 0,0,0 Rem Setup what the variables start as ply1posx# = -7 ply2posx# = 7 Ballmove# = 0 sync on Rem Enter the main loop Do Position object 3,ballx#,bally#,0 Rem Setup the differant areas of the paddles and what they do If ballx# > ply2posx# - 1 and bally# < ply2pos# + 0.5 and bally# > ply2pos# - 0.5 Then ballmove# = 0 If ballx# < ply1posx# + 1 and bally# < ply1pos# + 0.5 and bally# > ply1pos# - 0.5 Then ballmove# = 1 If ballx# > ply2posx# - 1 and bally# < ply2pos# + 3.0 and bally# > ply2pos# + 0.5 Then ballmove# = 2 If ballx# < ply1posx# + 1 and bally# < ply1pos# + 3.0 and bally# > ply1pos# + 0.5 Then ballmove# = 3 If ballx# > ply2posx# - 1 and bally# < ply2pos# - 0.5 and bally# > ply2pos# - 3.0 Then ballmove# = 4 If ballx# < ply1posx# + 1 and bally# < ply1pos# - 0.5 and bally# > ply1pos# - 3.0 Then ballmove# = 5 Rem Setup the differant ball movements If ballmove# = 2 and bally# > 5 Then ballmove# = 4 If ballmove# = 3 and bally# > 5 Then ballmove# = 5 If ballmove# = 4 and bally# < -5 Then ballmove# = 2 If ballmove# = 5 and bally# < -5 Then ballmove# = 3 If ballmove# = 1 Then ballx#=ballx# +0.05 If ballmove# = 0 Then ballx#=ballx# -0.05 If ballmove# = 2 Then ballx#=ballx# -0.05 : bally#=bally# + 0.05 If ballmove# = 3 Then ballx#=ballx# +0.05 : bally#=bally# + 0.05 If ballmove# = 4 Then ballx#=ballx# -0.05 : bally#=bally# - 0.05 If ballmove# = 5 Then ballx#=ballx# +0.05 : bally#=bally# - 0.05 Rem Setup Player 1 and Player 2 controlls If upkey() = 1 and ply1pos# < 4 Then ply1pos#=ply1pos# + 0.05 If Downkey() = 1 and ply1pos# > -4 Then ply1pos#=ply1pos# - 0.05 If keystate(72) = 1 and ply2pos# < 4 Then ply2pos#=ply2pos# + 0.05 If keystate(80) = 1 and ply2pos# > -4 Then ply2pos#=ply2pos# - 0.05 Rem Setup what happens if someone scores a point If ballx# < -8 Then Sleep 1000 : Ballx# = 0 : bally# = 0 : ballmove# = 0 : ply1pos# = 0 : ply2pos# = 0 : Ply2score# = ply2score# + 1 If ballx# > 8 Then Sleep 1000 : ballx# = 0 : bally# = 0 : ballmove# = 1 : ply1pos# = 0 : ply1pos# = 0 : Ply1score# = ply1score# + 1 Rem Tell DBPro where the paddles are on the screen Position object 1,ply1posx#,ply1pos#,0 Position object 2,ply2posx#,ply2pos#,0 sync Loop |