Function for button by Atreides27th Oct 2003 11:57
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Summary It draws the button and give back a result of one if the player click on it. Description This code makes a button (but I think you already know it). I tried to make it as much as possible like a windows' button, but I think you'll see what it does when you'll test it. Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com function button(x as integer,y as integer,txt as string,r as float,g as float,b as float) ` code made by Atreides (I don't mind if you don't add me to your credits ^^) ` X ans Y are the center of the button ` txt is the text of the button ` r, g and b is the color of the button mob as boolean if mousex()>x-text width(txt)/2-6 and mousex()<x+text width(txt)/2+6 if mousey()>y-text height(txt)/2-2 and mousey()<y+text height(txt)/2+2 if mouseclick()=1 then mob=1 endif endif if mob=0 ink rgb(r*0.7,g*0.7,b*0.7),0 box x-text width(txt)/2-6,y-text height(txt)/2-2,x+text width(txt)/2+6,y+text height(txt)/2+4 ink rgb(r,g,b),0 box x-text width(txt)/2-3,y-text height(txt)/2,x+text width(txt)/2+3,y+text height(txt)/2+2 if (r+g+b)/3>=128 ink rgb(0,0,0),0 else ink rgb(255,255,255),0 endif text x-text width(txt)/2,y-text height(txt)/2,txt else repeat ink rgb(r,g,b),0 box x-text width(txt)/2-6,y-text height(txt)/2-2,x+text width(txt)/2+6,y+text height(txt)/2+4 ink rgb(r*0.7,g*0.7,b*0.7),0 box x-text width(txt)/2-3,y-text height(txt)/2,x+text width(txt)/2+3,y+text height(txt)/2+2 if (r*0.7+g*0.7+b*0.7)/3>=128 ink rgb(0,0,0),0 else ink rgb(255,255,255),0 endif text x-text width(txt)/2,y-text height(txt)/2,txt sync until mouseclick()=0 if mousex()>x-text width(txt)/2-6 and mousex()<x+text width(txt)/2+6 and mousey()>y-text height(txt)/2-2 and mousey()<y+text height(txt)/2+2 if mouseclick()=1 then mob=1 else mob = 0 endif endif ink rgb(255,255,255),0 endfunction mob |