Vertical Credits Scroller by Richard Davey29th Sep 2003 14:03
|
---|
Summary Scroll text vertically up the screen, ala film credits. Resolution independant, doesn't require graphics files. Description Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com ` ------------------------------------------------------------------------ ` Vertical Credits Scroller DarkForge Snippet (14/1/2001) ` ------------------------------------------------------------------------ ` Scroll text vertically up the screen, ala film credits. ` Resolution independant, doesn't require graphics files. hide mouse sync rate 0 sync on load image "tmk-blue.bmp",50 set text font "Times New Roman" set text size 18 sw = screen width() sh = screen height() max_lines = sh / 20 ink rgb(255,255,255),0 create bitmap 1,sw,sh create bitmap 2,sw,sh MakePage(1,max_lines,sw) MakePage(2,max_lines,sw) y1# = 480 : y2# = 960 speed# = 0.5 set current bitmap 0 ` 3D stuff here make object box 1,25,25,25 color object 1,rgb(0,0,100) texture object 1,50 autocam off color backdrop 0 set ambient light 25 do set cursor 0,0 : print screen fps() paste image 1,0,y1#,1 paste image 2,0,y2#,1 dec y1#,speed# dec y2#,speed# if y1# <= -480 MakePage(1,max_lines,sw) y1# = 480 endif if y2# <= -480 MakePage(2,max_lines,sw) y2# = 480 endif xrotate object 1,wrapvalue(ox#*2) yrotate object 1,wrapvalue(ox#) zrotate object 1,wrapvalue(ox#) inc ox#,0.5 sync loop ` - DF Function -------------------------------------------------------- ` This creates the next screen worth of text ` -------------------------------------------------------- DF Function - function MakePage(b,max_lines,sw) set current bitmap b cls y = 0 for a = 0 to max_lines read temp$ if temp$="*" restore scrolltext read temp$ endif ink rgb(10,10,10),0 center text sw/2,y,temp$ ink rgb(255,255,255),0 center text sw/2+1,y+1,temp$ inc y,20 next a get image b,0,0,screen width(),screen height() set current bitmap 0 ` - DF Data ------------------------------------------------------------ ` The actual data, terminate with an asterisk * on its own ` ------------------------------------------------------------ DF Data - scrolltext: data " " data " " data " " data "DARKFORGE" data "presents" data " " data "An R.Davey Production" data " " data "A DarkBASIC Film" data " " data " " data "- C R E D I T + S C R O L L E R -" data " " data " " data "Staring" data " " data "Byte-Zero" data " " data "DataBank" data " " data "Calculus" data " " data " " data " " data " " data "This is a credits scroller" data "coded for a DB forum request" data "and just because I felt" data "like it." data " " data " " data " " data " " data "*" endfunction |