Easy clickable menu without complicated variables by AnDrEy18th Feb 2004 10:27
|
---|
Summary A fully explained, easy to use clickable menu (the invisible 1by1 sprite idea from the_winch in the 2d forum) Now supports multiple menus No media requiered. Description A fully explained, easy to use clickable menu (the invisible 1by1 sprite idea from the_winch in the 2d forum) Now supports multiple menus No media requiered. Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com rem Coded by AnDrEy with 1by1 clickable sprite and msg$ display idea from the_winch rem the background here get image 1,0,0,1,1,1 rem replace box with your button box 0,0,50,50 box 0,0,50,50 box 0,0,50,50 rem this makes the box into image get image 2,0,0,50,50,1 get image 3,0,0,50,50,2 get image 4,0,0,50,50,3 cls rem makes image into sprite sprite 2,100,100,2 sprite 3,100,200,3 sprite 4,100,300,4 rem main loop do rem chechks collision on top button and the "none selected" msg$ message sprite 1,mousex(),mousey(),1 if sprite hit(1,2) then msg$ = "menu 1" else msg$ = "none selected" if msg$ = "menu 1" and mouseclick()=1 then text 10,10,"clicked on menu 1" rem collision and message for the middle box if sprite hit(1,3) then msg$ = "menu 2" if msg$ = "menu 2" and mouseclick()=1 then text 10,10,"clicked on menu 2" rem collision and message for the lower box if sprite hit(1,4) then msg$ = "menu 3" if msg$ = "menu 3" and mouseclick()=1 then text 10,10,"clicked on menu 3" rem prints out what you have selected and/not clicked on text 0,0,msg$ rem loops (you need this) loop |