Texturing backdrop by Anonymous Coder23rd Dec 2004 11:45
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Summary This demo textures the backdrop without using the TEXTURE BACKDROP command. Description Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com draw sprites first : backdrop off load image "C:Program Files\Dark Basic Software\Dark Basic Professiona\lMedia\Bitmaps\sky.bmp",1,1 make object box 1,10,10,10 direction=0 make matrix 1,5000,5000,21,21 randomize matrix 1,300 update matrix 1 do if direction<0 then direction=direction+359 if direction>359 then direction=direction-359 yrotate camera -direction xrotate camera 0 sprite 1,direction/0.33,0,1 set sprite 1,0,0 sprite 2,-1080+direction/0.33,0,1 set sprite 2,0,0 position camera camera position x(),50+get ground height(1,camera position x(),camera position z()),camera position z() if upkey()=1 then position camera camera position x()+sin(-direction)*2,camera position y(),camera position z()+cos(-direction)*2 if downkey()=1 then position camera camera position x()-sin(-direction)*2,camera position y(),camera position z()-cos(-direction)*2 if rightkey()=1 then direction=direction-2 if leftkey()=1 then direction=direction+2 loop |