Animated CrossHair Function by Caleb723rd Jan 2009 2:02
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Summary !A simple crosshair function! Description This function has four different types of Crosshairs. Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com rem My Cross Hair Function function crosshair(style,scale,move) move=ABS(move) sw=screen width()/2 sh=screen height()/2 if style=0 line sw-10*scale,sh,sw+10*scale,sh line sw,sh-10*scale,sw,sh+10*scale endif if style=1 line sw-10*scale-move,sh-10*scale-move,sw-30*scale-move,sh-10*scale-move line sw-10*scale-move,sh+10*scale+move,sw-30*scale-move,sh+10*scale+move line sw+10*scale+move,sh-10*scale-move,sw+30*scale+move,sh-10*scale-move line sw+10*scale+move,sh+10*scale+move,sw+30*scale+move,sh+10*scale+move endif if style=2 line sw-10*scale-move,sh-10*scale-move,sw-30*scale-move,sh-10*scale-move line sw-10*scale-move,sh+10*scale+move,sw-30*scale-move,sh+10*scale+move line sw+10*scale+move,sh-10*scale-move,sw+30*scale+move,sh-10*scale-move line sw+10*scale+move,sh+10*scale+move,sw+30*scale+move,sh+10*scale+move line sw-10*scale-move,sh-10*scale-move,sw-10*scale-move,sh-30*scale-move line sw+10*scale+move,sh-10*scale-move,sw+10*scale+move,sh-30*scale-move line sw-10*scale-move,sh+10*scale+move,sw-10*scale-move,sh+30*scale+move line sw+10*scale+move,sh+10*scale+move,sw+10*scale+move,sh+30*scale+move endif if style=3 line sw-5*scale-move,sh-5*scale-move,sw-30*scale-move,sh-5*scale-move line sw-5*scale-move,sh+5*scale+move,sw-30*scale-move,sh+5*scale+move line sw+5*scale+move,sh-5*scale-move,sw+30*scale+move,sh-5*scale-move line sw+5*scale+move,sh+5*scale+move,sw+30*scale+move,sh+5*scale+move line sw-5*scale-move,sh-5*scale-move,sw-5*scale-move,sh-20*scale-move line sw+5*scale+move,sh-5*scale-move,sw+5*scale+move,sh-20*scale-move line sw-5*scale-move,sh+5*scale+move,sw-5*scale-move,sh+20*scale+move line sw+5*scale+move,sh+5*scale+move,sw+5*scale+move,sh+20*scale+move endif if style=4 circle sw,sh,move*2+10 cx=newxvalue(sw,wrapvalue(move*8),(move*2)*scale) cy=newzvalue(sh,wrapvalue(move*8),(move*2)*scale) circle cx,cy,10 cx=newxvalue(sw,wrapvalue(move*8+90),(move*2)*scale) cy=newzvalue(sh,wrapvalue(move*8+90),(move*2)*scale) circle cx,cy,10 cx=newxvalue(sw,wrapvalue(move*8-90),(move*2)*scale) cy=newzvalue(sh,wrapvalue(move*8-90),(move*2)*scale) circle cx,cy,10 cx=newxvalue(sw,wrapvalue(move*8-180),(move*2)*scale) cy=newzvalue(sh,wrapvalue(move*8-180),(move*2)*scale) circle cx,cy,10 endif endfunction |