TGC Codebase Backup



Four Player Guantlet/Zelda Gamboy Clone by Count Coley

15th Apr 2006 4:11
Summary

You can only run this code if you own a thumb drive!!! This is very important or the code won't work!!! To assign a thumbdrive or removable media the drive needed right-click MyCom



Description

This is a Sprite Clone Of Game Boy Advanced Zelda AGES Which is a registered trademark!!! I am using my skeleton code for my personal benefit This is a basic collision test with four active sprites, controllable with keyboard or gamepad, It will dictate the X & Y position plus the FPS of each player...Though I am currently developing four player with four gamepads on a multi-tap, I haven't been able to control each player individually yet... I have been studing Darkbasic for close to nine months, including Professional this is Professional media for a Zelda Clone in this document, Original Dark Basic Post Me For The Media...



Code
                                    ` This code was downloaded from The Game Creators
                                    ` It is reproduced here with full permission
                                    ` http://www.thegamecreators.com
                                    
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                              Set Display Mode 320,240,32
                              Set Text Font "Lucida Console"
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                              Sync Rate 1000
                              Sync On
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                              #Include "Z:Includes().h"
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                              GoSub Includes
                              GoSub Constants
                              GoSub Types
                              GoSub Global_Variables
                              GoSub Defined_Variables
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                              Create_World()
                              Create_Players()
                              Main()
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