3D rotation by Dimension19th May 2004 17:40
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Summary Shows how to rotate around a object Description The 3D rotation program uses two angle to rotate around. This program creates a sphere using spheres and allows the user to rotate the camera. Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com global ObjectNum dis = 100 for ax = 1 to 360 step 15 for ay = 1 to 360 step 15 CX = (sin(ax)*cos(ay))*(dis/2) CY = sin(ay)*(dis/2) CZ = (cos(ax)*cos(ay))*(dis/2) MakeSphere(5) position object ObjectNum, CX, CY, CZ next ay next ax do ControlCamera(200+MouseZ()) sync loop function ControlCamera(dis) SW = screen width() SH = screen height() ax = (MouseX()-(SW/2))/2 ay = (MouseY()-(SH/2))/2 position camera (sin(ax)*cos(ay))*dis, sin(ay)*dis, (cos(ax)*cos(ay))*dis point camera 0, 0, 0 endfunction function MakeBox(width, height, depth) ObjectNum = ObjectNum + 1 make object box ObjectNum, width, height, depth endfunction function MakeSphere(size) ObjectNum = ObjectNum + 1 make object sphere ObjectNum, size endfunction |