Buzz Wire Game Media Included by Nigel _Okgo15th Dec 2006 21:51
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Summary A Fun Buzz Wire Game, Media Included.... Simply Unzip the Media folders into the same folder as the game's .dba file, Compile it and Run it to Play the game.... Description Move the Buzzer along the wire to reach the exit, Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com set window on show window randomize timer() set display mode 800,600,16 set window size 480,600 sync on sync rate 0 hide mouse cls rgb(0,0,0) draw to front dim wirex(100000) dim wirey(100000) dim wireshow(100000) start: load image "graphics/title.bmp",1 for t=1 to 8 load image "graphics/wire"+str$(t)+".bmp",t+1 next t load image "graphics/wiretool.bmp",11 load image "graphics/toolother.bmp",12 load image "graphics/shock.bmp",13 load image "graphics/shock.bmp",14 load image "graphics/shock.bmp",15 load image "graphics/tooldetect.bmp",16 load image "graphics/chances.bmp",17 load image "graphics/base1.bmp",50 load image "graphics/base2.bmp",51 load image "graphics/title.bmp",52 load sound "sounds/buzzer.wav",1 load music "sounds/title.mid",1 load music "sounds/music1.mid",2 load music "sounds/music2.mid",3 load music "sounds/music3.mid",4 load music "sounds/music4.mid",5 load music "sounds/music5.mid",6 load music "sounds/gameover.mid",7 load music "Sounds/complete.mid",8 title: level=0 for t=1 to 8 if music playing(t)=1 then stop music t next t play music 1 buzz=0 loop sound 1 titlex: for t=1 to 1000 if sprite exist(t)=1 then delete sprite t next t cls rgb(0,0,0) paste image 52,320,75,0 set window title "****Welcome to Buzz Wire****" set text font "Westminster" set text to bold set text size 32 ink rgb(255,255,0),rgb(255,255,0) text 220,275,"<Space Bar> Start a New Game" set text size 28 ink rgb(255,255,255),rgb(255,255,255) text 150,350,"Welcome to Buzz Wire, programmed for the PC by" text 150,380,"Nigel Stephen...." ink rgb(0,255,0),rgb(0,255,0) text 150,465,"<Mouse> Controls Buzzer During Game," text 150,495,"<Enter> Exit Game...." if mouseclick()=1 or inkey$()=" " then stop sound 1:goto 1 if inkey$()=chr$(13) then end buzz=buzz+1 if buzz>20 then buzz=20 if buzz=20 then stop sound 1 ink rgb(255,255,255),rgb(255,255,255) ty=100 for t=1 to 4 for tx=0 to 800 step 20 td=ty ty=ty-rnd(20)+rnd(20) if ty<80 then ty=80 if ty>120 then ty=120 line tx-20,td,tx,ty next tx next t sync goto titlex 1: for t=1 to 1000 if sprite exist(t)=1 then delete sprite t next t for t=1 to 8 if music playing(t)=1 then stop music t next t scrx=0:scry=0 no=0 nox=20 noxx=20 x=0:y=0 xx=0:yy=0 detect=0 leveltype=0 cl=2 clx=2 tmrgo=0 for t=1 to 100000 wirex(t)=0 wirey(t)=0 wireshow(t)=0 next t chance=15 levelx=0 level=level+1 if level=1 then lvltype=1:levelx=0:stop music 1:play music 2 if level=2 then lvltype=1:levelx=0:chance=14:stop music 2:play music 3 if level=3 then lvltype=1:levelx=0:chance=12 if level=4 then lvltype=1:levelx=0:chance=10:stop music 3:play music 4 if level=5 then lvltype=2:levelx=1:chance=8 if level=6 then lvltype=2:levelx=1:chance=5:stop music 4:play music 5 if level=7 then lvltype=2:levelx=1:chance=5 if level=8 then lvltype=2:levelx=1:chance=4:stop music 5:play music 6 if level=9 then goto complete for ty=580 to 250 step -5 no=no+1 wirex(no)=150 wirey(no)=ty next ty tx=150 ty=250 si=0:sii=1 game1: if rnd(20)=0 then si=rnd(1) if ty<150 then si=1 if ty>450 then si=0 if si=0 then tx=tx+5:ty=ty-5 if si=1 then tx=tx+5:ty=ty+5 if tx>875 then goto game2 no=no+1 wirex(no)=tx wirey(no)=ty if levelx=1 then if rnd(100)=0 and tx>100 then gosub wire goto game1 wire: tspi=0:tspii=-5 tgo=0 tmr=0 wirex: tmr=tmr+1:if tmr=2 then tmr=0 if tmr=0 then if rnd(20)=0 then tspi=-5+rnd(10) rem if tmr=0 then if rnd(50)=0 then tspii=-5+rnd(10) ty=ty+tspi tx=tx+tspii if tx<50 then goto wirex2 tmr=tmr+1:if tmr>50+rnd(100) then si=rnd(1):goto wirex2 no=no+1 wirex(no)=tx wirey(no)=ty goto wirex wirex1: tmr=tmr+1:if tmr=2 then tmr=0:tii=tii+1 tx=tx+tii if ti=0 then ty=ty-5 if ti=1 then ty=ty+5 if tii>0 then goto wirex2 no=no+1 wirex(no)=tx wirey(no)=ty goto wirex1 wirex2: return game2: for tyy=ty to 580 step 5 no=no+1 wirex(no)=tx wirey(no)=tyy next tyy wirespr=1+level xx=wirex(20)-18 yy=wirey(20) shock=0 2: cls rgb(0,0,0) s=xx:d=yy x=mousemovex() y=mousemovey() xx=xx+x yy=yy+y scrx=380-xx scry=250-yy if scrx>0 then scrx=0 if scrx<-225 then scrx=-225 if scry<-100 then scry=-100 set window title "Buzz Wire Level :- "+str$(level)+" Chances :- "+str$(chance) if levelx=0 then paste image 50,scrx+2,scry+500,0 if levelx=1 then paste image 51,scrx+110,scry+562,0 if ok=1 then sprite no+12,-500,-500,11 if ok=0 then sprite no+12,-500,-500,13+rnd(2) paste sprite no+12,scrx+xx,scry+yy ok=0 spr=10 okgo=0 cl=2 tmrgo=tmrgo+1 if tmrgo=2 then tmrgo=0:clx=clx+1:if clx=9 then clx=2 cl=clx for t=1 to no spr=spr+1 if lvltype=2 then cl=cl-1:if cl=1 then cl=8 if lvltype=0 then sprite spr,scrx+wirex(t),scry+wirey(t),wirespr if lvltype=1 then sprite spr,scrx+wirex(t),scry+wirey(t),8 if lvltype=2 then sprite spr,scrx+wirex(t),scry+wirey(t),cl if lvltype=1 or lvltype=2 then if spr>noxx then sprite spr,scrx+wirex(t),scry+wirey(t),wirespr if detect=spr then nox=spr if nox>noxx and nox<noxx+20 then noxx=nox rem if sprite collision(no+3,spr) then ok=1 next t rem noxx=nox sprite no+13,scrx+xx,scry+yy,12 sprite no+14,scrx+xx+12,scry+yy+18,16 set sprite no+14,1,1 hide sprite no+14 detect=sprite collision(no+14,0) if detect>0 and detect<no+10 then ok=1 if ok=0 then xx=s:yy=d if ok=0 then if sound playing(1)=0 then play sound 1:chance=chance-1 if chance=0 then goto gameover rem if ok=1 then stop sound 1 rem sprite no+2,xx,yy,12 rem if ok=0 then xx=s:yy=d if xx>wirex(no)-50 and xx<wirex(no)+50 and yy>wirey(no)-50 and yy<wirey(no)+50 then goto lvl for tx=0 to (chance-1)*20 step 20 paste image 17,tx,0,0 next tx if inkey$()=chr$(13) then end sync goto 2 lvl: for t=1 to no+14 if sprite exist(t)=1 then delete sprite t next t goto 1 gameover: for t=1 to 1000 if sprite exist(t)=1 then delete sprite t next t for t=1 to 8 if music playing(t)=1 then stop music t next t tmr=0 play music 7 gameoverx: cls rgb(0,0,0) set text font "Westminster" set text size 64 ink rgb(255,255,196),rgb(255,255,196) center text 400,250,"Game Over!" ink rgb(255,255,255),rgb(255,255,255) center text 401,249,"Game Over!" tmr=tmr+1 if mouseclick()=1 or inkey$()=" " then goto title sync if tmr<40 then goto gameoverx goto title complete: for t=1 to 1000 if sprite exist(t)=1 then delete sprite t next t for t=1 to 8 if music playing(t)=1 then stop music t next t tmr=0 play music 8 completex: cls rgb(0,0,196) ti=20 ty=480 ink rgb(255,255,255),rgb(255,255,255) box 0,0,799,599 ink rgb(0,0,196),rgb(0,0,196) box 2,2,794,594 ink rgb(0,255,0),rgb(0,255,0) for t=1 to 20 ti=ti-1 ty=ty-ti line 0,ty,800,ty next t for tx=0 to 900 step 20 line tx,280,tx-100,380 next tx set text font "Westminster" set text size 64 ink rgb(rnd(255),rnd(255),rnd(255)),rgb(rnd(255),rnd(255),rnd(255)) center text 400,250,"****Congratulations!****" ink rgb(rnd(255),rnd(255),rnd(255)),rgb(rnd(255),rnd(255),rnd(255)) if rnd(2)>0 then ink rgb(255,255,0),rgb(255,255,0) center text 401,249,"****Congratulations!****" ink rgb(255,255,255),rgb(255,255,255) ty=285 for t=1 to 4 for tx=0 to 800 step 20 td=ty ty=ty-rnd(20)+rnd(20) if ty<250 then ty=250 if ty>310 then ty=310 line tx-20,td,tx,ty next tx next t tmr=tmr+1 sync if mouseclick()=1 then play sound 1:goto title if tmr<200 then goto completex goto title |