First Instance Display Request by _ RealUnReal _15th Oct 2004 13:50
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Summary This Function will allow a user of your Software to set the desired resolution of your program, It will record the settings to a file and load them each time your program is starte Description Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com REM Project: ******************* REM Created: 15/10/2004 12:43:22 REM REM ***** Main Source File ***** REM Global Display_Width As Integer Global Display_Height As Integer Global Display_Depth As Integer Display_Width = 640 Display_Height = 480 Display_Depth = 16 Rem ****************Program Start********************** Load_Display_Setup() End Rem *****************Program End*********************** Function Load_Display_Setup() If File Exist("Display.Dat") Open To Read 1, "Display.Dat" Read Long 1, Display_Width Read Long 1, Display_Height Read Long 1, Display_Depth Close File 1 Set Display Mode Display_Width, Display_Height, Display_Depth Else Setup_Display() Open To Write 1, "Display.Dat" Write Long 1, Display_Width Write Long 1, Display_Height Write Long 1, Display_Depth Close File 1 EndIf EndFunction Function Setup_Display() If Check Display Mode(Display_Width, Display_Height, Display_Depth) Set Display Mode Display_Width, Display_Height, Display_Depth Set Global Collision Off Sync On Color BackDrop 0 Autocam Off Sync Else End EndIf Position Camera 0, 0, -6 Make Object Box 1, 3, 1, 3 Position Object 1, 0, 2.15, 0 Display_Resolution() Create_Display_MenuItems() Accept = 0 Repeat If Pick Object(MouseX(), MouseY(), 1, 1) Yrotate Object 1, Object Angle y(1) + 0.20 Else Yrotate Object 1, Object Angle Y(1) + 0.10 EndIf If Pick Object(MouseX(), MouseY(), 2, 2) If Object Position Z(2) > -2.0 Position Object 2, 0, 0, Object Position Z(2) - 0.1 EndIf If Display_Width <> 640 If MouseClick() = 1 Display_Width = 640 Display_Height = 480 Display_Resolution() EndIf EndIf Else If Object Position Z(2) < 0.0 Position Object 2, 0, 0, Object Position Z(2) + 0.1 EndIf EndIf If Pick Object(MouseX(), MouseY(), 3, 3) If Object Position Z(3) > -2.0 Position Object 3, 0, Object Position Y(3) + 0.015, Object Position Z(3) - 0.1 EndIf If Display_Width <> 800 If MouseClick() = 1 Display_Width = 800 Display_Height = 600 Display_Resolution() EndIf EndIf Else If Object Position Z(3) < 0.0 Position Object 3, 0, Object Position Y(3) - 0.015, Object Position Z(3) + 0.1 EndIf EndIf If Pick Object(MouseX(), MouseY(), 4, 4) If Object Position Z(4) > -2.0 Position Object 4, 0, Object Position Y(4) + 0.025, Object Position Z(4) - 0.1 EndIf If Display_Width <> 1024 If MouseClick() = 1 Display_Width = 1024 Display_Height = 768 Display_Resolution() EndIf EndIf Else If Object Position Z(4) < 0.0 Position Object 4, 0, Object Position Y(4) - 0.025, Object Position Z(4) + 0.1 EndIf EndIf If Pick Object(MouseX(), MouseY(), 5, 5) If MouseClick() = 1 Accept = 1 EndIf EndIf Sync Until Accept Rem ************************Delete Objects*********************** For Count = 1 to 5 Delete Image Count Delete Object Count Next Count EndFunction Function Display_Resolution() Create Bitmap 1, 256, 32 Set Current Bitmap 1 CLS RGB(50,50,255) Center Text 127, 8, "Display " + STR$(Display_Width) + " X " + STR$(Display_Height) + " X " + STR$(Display_Depth) Get Image 1, 0, 0, 255, 31 Set Current Bitmap 0 Delete Bitmap 1 Texture Object 1, 1 EndFunction Function Create_Display_MenuItems() Create Bitmap 1, 255, 32 Set Current Bitmap 1 CLS RGB(50,50,255) Center Text 127, 8, "640 X 480" Get Image 2, 0, 0, 255, 31 CLS RGB(50,50,255) Center Text 127, 8, "800 X 600" Get Image 3, 0, 0, 255, 31 CLS RGB(50,50,255) Center Text 127, 8, "1024 X 768" Get Image 4, 0, 0, 255, 31 CLS RGB(50,50,255) Center Text 127, 8, "ACCEPT" Get Image 5, 0, 0, 255, 31 Set Current Bitmap 0 Delete Bitmap 1 Make Object Plain 2, 2, 0.5 Texture Object 2, 2 Make Object Plain 3, 2, 0.5 Texture Object 3, 3 Make Object Plain 4, 2, 0.5 Texture Object 4, 4 Make Object Plain 5, 2, 0.5 Texture Object 5, 5 Position Object 2, 0, 0, 0 Position Object 3, 0, -1, 0 Position Object 4, 0, -2, 0 Position Object 5, 0, -3, 0 EndFunction |