T.Ed Terrain Height Map Tiler for use with Advanced Terrain by jason p sage17th Oct 2007 12:43
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Summary Convert the Oddnumbered "Seam Sharing" HeightMap exported from Ted for use with Advanced Terrain - when you want to Tile them. This makes the Seams line up. Simple yet ef Description Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com debug=0 input "How many Across? ",tileX input "How many Down ?",tileY input "Vertices? 32 or 64?",vwidth if not debug load bitmap "heightmap.bmp",0 endif img=1 y=tileY inversey=1 repeat top=((y-1)*vwidth)-(y-1) bottom=top+vwidth-1 for x=1 to tileX left=((x-1)*vwidth)-(x-1) right=left+vwidth-1 if debug print "Top:";top;" bottom:";bottom;" left:";left," right:";right else get image img,left,top,right,bottom `get image img,0,0,63,63 save image "hm(" + STR$(inversey)+","+STR$(x)+").bmp",img inc img endif next dec y:inc inversey until y=0 if debug input "Hit enter to end:",a$ endif |