bush shooter by Anonymous Coder2nd Jun 2004 9:58
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Summary you shoot a simple sprite of bush. Description your kills are counted and there is a crap timer thing counting up. There are some sounds that I got with Dark Basic. Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com ammo=1 load sound "rifle.wav",1 load sound "reload.wav",2 circle 15,15,10 get image 1,5,5,26,26 cls hide mouse load bitmap "georgebush.jpg" get image 2,60,30,200,200 cls sprite 2,rnd(640),rnd(480),2 scale sprite 2,50 sync on DO z=z+1 time=z/40 set cursor 0,0 print "kills ",kills set cursor 0,30 print time if time=20 then end sprite 1,mousex(),mousey(),1 if mouseclick()=1 then if sprite hit(1,2)=1 then if ammo>0 then dead=1 if dead=1 then sprite 2,rnd(600),rnd(430),2 if dead=1 then kills=kills+1 dead=0 if mouseclick()=1 then if ammo>0 then play sound 1 if mouseclick()=1 then ammo=ammo-1 set cursor 0,20 if mouseclick()=1 then print "RELOAD" if mouseclick()=2 then ammo=1 if mouseclick()=2 then play sound 2 ammocheck=0 sync cls LOOP |