3d planets revolving around sun by pollywog18th Nov 2008 0:03
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Summary 3d planets revolve around the sun. move with arrow keys or press 1,2,3 etc to lock onto a planet I got all the textures from http://planetpixelemporium.com/mercury.html the rest of Description get the planet textures from http://planetpixelemporium.com/mercury.html Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com Rem Project: space Rem Created: 11/6/2008 1:58:23 PM Rem ***** Main Source File ***** #CONSTANT SUN = 1 : #CONSTANT MERCURY = 2 : #CONSTANT VENUS = 3 : #CONSTANT EARTH = 4 : #CONSTANT MARS = 5 : #CONSTANT JUPITER = 6 #CONSTANT SATURN = 7 : #CONSTANT URANUS = 8: #CONSTANT NEPTUNE = 9 : #CONSTANT PLUTO = 10 DIM Size#(10) Size#(1)=100 : Size#(2)=10 : Size#(3)=20 : Size#(4)=20 : Size#(5)=20 : Size#(6)=40 Size#(7)=30 : Size#(8) = 30 : Size#(9) = 30 : Size#(10) = 10 DIM DistanceFromSun(10) DistanceFromSun(1) = 0 DistanceFromSun(2)=60 : DistanceFromSun(3)=90 : DistanceFromSun(4)=120 : DistanceFromSun(5)=150 : DistanceFromSun(6)=180 DistanceFromSun(7)=210 :DistanceFromSun(8)=240 : DistanceFromSun(9) = 270 : DistanceFromSun(10) = 300 DIM Angle#(10) Angle#(1) = 0 Angle#(2)=60 : Angle#(3)=90 : Angle#(4)=120 : Angle#(5)=150 : Angle#(6)=180 Angle#(7)=210 :Angle#(8)=240 : Angle#(9) = 270 : Angle#(10) = 270 DIM x#(10) : DIM z#(10) set display mode 1280, 1024, 32 color backdrop 0 backdrop on load image "suntexture.jpg",1 load image "mercurytexture.jpg",2 load image "venustexture.jpg",3 load image "earthtexture.jpg",4 load image "marstexture.jpg",5 load image "jupitertexture.jpg",6 load image "saturntexture.jpg",7 load image "uranustexture.jpg",8 load image "neptunetexture.jpg",9 load image "plutotexture.jpg",10 load image "saturnringtexture.jpg",11 rem Load environment load object "mediamoonlitml.x",100 scale object 100,20,20,20 set object cull 100,0 set object light 100,0 set object texture 100,2,1 rem Load fire animation for ff=0 to 10 load image "mediafirefire"+str$(10000+ff)+".tga",301+ff next ff anim=301 rem create the sun and planets FOR n = 1 to 10 make object sphere n,Size#(n),100,100 texture object n,n if n = 1 then set object emissive n, rgb(255,0,0) if n > 1 then set object specular n,10 next n rem make the ring around saturn make object cylinder 11, 40 scale object 11,100,5,100 make mesh from object 1, 11 delete object 11 add limb 7,1,1 texture limb 7,1,11 autocam off position camera 0,10,-350 rem put a light in the middle of the sun make light 1 set point light 1,0,0,0 color light 1, rgb(255,255,255) do for n = 1 to 10 if n > 1 rem rotate the planets around the sun x#(n) = COS(Angle#(n))*DistanceFromSun(n) z#(n) = SIN(Angle#(n))*DistanceFromSun(n) position object n, x#(n), 0, z#(n) rem spin the planets turn object left n,0.2 Angle#(n) = Angle#(n) + ((11 - n) * .1) endif next n rem Flame animation in sun atimer = atimer + 1 if atimer > 5 texture object 1,anim set sphere mapping on 1,1 inc anim : if anim>311 then anim=301 atimer = 0 endif charhit$ = inkey$() if charhit$ = chr$(49) position camera 0,0,-100 point camera 0,0,-100 endif for n = 2 to 10 if charhit$ = chr$(48+n) position camera x#(n), 0, z#(n)-30 point camera x#(n), 0, z#(n)-30 endif clear entry buffer next n control camera using arrowkeys 0, 3,3 loop |