2D Button Principles by AxilGames27th Jan 2004 16:45
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Summary This just detect places easier on screen using XPosition,Ypositions,Xwidth,Ywidth Description Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com Free to use! It's just code... rem Global Arrays dim detect(0) rem Setup Screen sync on rem Use for your images or don't use to detect a certain part on screen rem ****Let's say the width and height is 50x50**** load image "button.bmp",1 load image "buttonover.bmp",2 rem Make a cube for fun make object cube 1,50 rem Main Loop do rem Mouse positions mx=mousex() my=mousey() rem Paste button paste image 1,320,200 rem Check for button if mx=320 and my=200 or mx>320 and mx<370 and my>200 and my<250 detect(0)=1 paste image 2,320,200 endif rem Check for mouseclick on button if mouseclick()=1 and detect(0)=1 ghost object on 1 endif rem Refresh Screen sync loop |