Radioactive decay by Dr Jiggle4th Feb 2004 12:27
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Summary decay experiment . No counter yet. Description This shows how particles with a certain chance of decay will act. They have a 500 to 1 chance of dissapearing every frame. They will aslo move and I've included camera controls. Later versions to include decay counters and other such. No additional files needed Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com hide mouse sync on sync rate 50 autocam off obno=1 gosub lattice color backdrop 1 position camera 50,200,50 pitch camera down 90 do `CAMERA CONTROLS if upkey()=1 then move camera 3 if downkey()=1 then move camera -3 turn camera right wrapvalue(mousemovex()/2) pitch camera down wrapvalue(mousemovey()/2) if leftkey()=1 then turn camera left 90:move camera 3:turn camera right 90 if rightkey()=1 then turn camera right 90 :move camera 3:turn camera left 90 if keystate(2)=1 then roll camera left 1 if keystate(3)=1 then roll camera right 1 `PARTICLE CONTROLS for obno=1 to 121 if rnd(1)=0 then pitch object up obno,180 move object obno,0.1 if object position y(obno)>1 then pitch object up obno,180 if object position y(obno)<-1 then pitch object up obno,180 if rnd(499)+1=obno then hide object obno next obno sync loop lattice: for x=0 to 100 step 10 for z=0 to 100 step 10 make object sphere obno,15 position object obno,x*1.5,0,z*1.5 color object obno,rgb(0,255,0) a=rnd(1) if a=0 then pitch object up obno,90 if a=1 then pitch object down obno,90 obno=obno+1 next z next x return |