Text to image by Brux26th Nov 2014 8:58
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Summary Text to image turns any text in an image Description turns any text in an image Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com Rem ************************************* Rem * TEXT TO IMAGE * Rem * * Rem * By Ermamno (Italy) * Rem * (Brux) * Rem * e-mail: me52@libero.it * Rem ************************************* rem define some colors white=rgb(255,255,255) red=rgb(255,0,0) green=rgb(111,141,16) valx=4 valy=4 main: posx=0:posy=0:w=0 ink white,0 create bitmap 1,640,480 create bitmap 2,640,480 rem Type your text here rem choose color that you like text 1,1,"TEXT" ink green,0 text 1,12,"TO IMAGE" text 1,23,"BY ERMANNO" ink red,0 text 1,35,"I T A L Y " for y=1 to 60 for x=1 to 120 set current bitmap 2 c=POINT(x,y) r=rgbr(c) g=rgbg(c) b=rgbb(c) set current bitmap 1 rem draw on bitmap 1 ink rgb(r,g,b),0 if r>0 or g>0 or b>0 rem choose a font that you like text 1+posx,10+posy,"@" endif inc posx,valx next x posx=0 inc posy,valy next y delete bitmap 2 rem et voila' **************** et voila' copy bitmap 1,0 delete bitmap 1 set current bitmap 0 scritta(white,valx,valy) repeat k$=inkey$() jasc=asc(k$) until k$>"" rem text 100,300,str$(jasc) rem pause the program from running until a key is pressed repeat:until inkey$()="" rem Save and finish if jasc=115 get image 1,0,0,639,440 save image "filename.jpg",1 wait 100 cls end endif rem + if jasc=120 inc valx endif rem - if jasc=121 inc valy endif if valx>8 then valx=4 if valy>8 then valy=4 goto main end function scritta(white,valx,valy) ink white,0 text 50,460,"S=[Save Image] X [Change Value X] Y [Change Value Y] X="+str$(valx)+" Y="+str$(valy) endfunction |