Matrix Style screensaver by sp3ng19th Jul 2007 7:12
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Summary this code was taken from another code base entry named Binary Fall Screensaver by Luke Brown, after playing around with the values in the code, i found that changing the value of s Description Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com Rem Project: Binary Fall Rem Created: 25/08/2006 22:42:17 Rem ***** Main Source File ***** randomize timer() hide mouse sync on:sync rate 0 `sw#=(screen height()/10) sw#=75 set text font "Lucida Sans Unicode" `set text size 17 do r#=rnd(screen width()) s#=rnd(screen width()) t#=rnd(screen width()) u#=rnd(screen width()) v#=rnd(screen width()) w#=rnd(screen width()) x#=rnd(screen width()) y#=rnd(screen width()) z#=rnd(screen width()) ink rgb(0,50,0),rgb(0,0,0) for x= 1 to sw# a#=rnd(1) if a#=0 then set cursor x#,(x*10):print "0" if a#=1 then set cursor x#,(x*10):print "1" if a#=0 then set cursor w#,(x*10):print "0" if a#=1 then set cursor w#,(x*10):print "1" next x ink rgb(0,100,0),rgb(0,0,0) for x= 1 to sw# a#=rnd(1) if a#=0 then set cursor z#,(x*10):print "0" if a#=1 then set cursor z#,(x*10):print "1" if a#=0 then set cursor v#,(x*10):print "0" if a#=1 then set cursor v#,(x*10):print "1" next x ink rgb(0,75,0),rgb(0,0,0) for x= 1 to sw# a#=rnd(1) if a#=0 then set cursor y#,(x*10):print "0" if a#=1 then set cursor y#,(x*10):print "1" if a#=0 then set cursor u#,(x*10):print "0" if a#=1 then set cursor u#,(x*10):print "1" next x ink rgb(50,170,50),rgb(0,0,0) for x= 1 to sw# a#=rnd(1) if a#=0 then set cursor r#,(x*10):print "0" if a#=1 then set cursor r#,(x*10):print "1" if a#=0 then set cursor s#,(x*10):print "0" if a#=1 then set cursor s#,(x*10):print "1" next x sync loop |