Jompis Game by Brux16th Nov 2013 5:28
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Summary This is a variation theme pushing blocks game. A simple idea a great game! Load a music that you like (.midi) Description This is a variation theme pushing blocks game. Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com Rem **************************************** Rem * * Rem * JOMPIS * Rem * e-mail:me52@libero.it * Rem * By Ermanno - ITALY - * Rem * * Rem **************************************** Sync On : Sync Rate 60 Dim poy(11) Dim pox(11) Dim zone(121) poy(1)=96 poy(2)=117 poy(3)=137 poy(4)=158 poy(5)=178 poy(6)=199 poy(7)=220 poy(8)=240 poy(9)=261 poy(10)=281 poy(11)=302 For i=1 To 100 Set Sprite i,1,1 Next i For t=1 To 11 pox(t)=201+nx Inc nx,22 Next t Rem Load Bitmap's Load Bitmap "You.bmp",1 Get Image 4,0,0,20,20 Delete Bitmap 1 Load Bitmap "exit.bmp",1 Get Image 11,0,0,20,20 Delete Bitmap 1 Load Bitmap "Jomp.bmp",1 Get Image 2,0,0,20,20 Delete Bitmap 1 Load Bitmap "Block.bmp",1 Get Image 3,0,0,20,20 Delete Bitmap 1 Load Bitmap "Game-Plane.bmp",1 Get Image 10,203,99,222,117 Get Image 9,47,271,177,312 Paste Image 9,47,271 : Paste Image 9,45,127 Get Image 99,0,0,640,480 Delete Bitmap 1 Rem Load Sound Load Sound "buzz.wav",1 Load Music "Music.mid",1 Loop Music 1 Level=0 Rem Restart Level Main: For t=1 To 121 zone(t)=0 Next t Set Current Bitmap 0 Paste Image 99,0,0 Set Text Font "arial black" Set Text Size 45 verde=Rgb(64,160,0) rosso=Rgb(210,0,0) bianco=Rgb(255,255,255) Make_Button(verde,180,350,460,400,bianco,0,2):Text 240,350,"RE-LOAD" Make_Button(rosso,180,410,460,460,bianco,0,2):Text 280,410,"EXIT" Rem Initialize some variables n=0 nz=1 nb=0 jomps=0 Restore Livelli Inc Level If Level>32 Then Level=1 Lx=(Level-1)*121 If Lx>1 For i=1 To Lx Read number Next i EndIf For i=1 To 121 Read zone(i) Next i For ay=1 To 11 For ax=1 To 11 Inc n _pos=zone(n) If _pos=1 Paste Image 3,pox(ax),poy(ay) EndIf If _pos=2 Paste Image 2,pox(ax),poy(ay) : Inc jomps EndIf If _pos=4 px=ax : py=ay :z=n EndIf Next ax Next ay n=0 For ay=1 To 11 For ax=1 To 11 Inc n If zone(n)=0 And ay=11 ab=ax : ac=ay EndIf Next ax Next ay Paste Image 11,pox(ab),poy(ac) Sprite 100,pox(px),poy(py),4 _writeData(Level,jomps) Show Mouse If Flag=0 Requester("JOMPIS","LEVEL "+Str$(Level)) Endif Do If MouseClick()=1 mx=Mousex() my=Mousey() If mx>180 And my>350 and mx<460 And my<400 ButtonAnim(180,350,460,400) Requester("JOMPIS","LEVEL "+Str$(Level)) Dec Level:Flag=1 Exit EndIf If mx>180 And my>410 and mx<460 And my<460 ButtonAnim(180,410,460,460) Requester("JOMPIS","BYE! BYE!") Hide Mouse:Stop Music 1 Cls 0 Wait 500 End EndIf EndIf Rem Arrows Control If RightKey()=1 And px+1<12 If zone(z+1)=0 Then Inc px :zone(z)=0 : Inc z :zone(z)=4 : Goto _Looper If zone(z+1)=2 sz=z+2 If px+2<12 If zone(sz)=0 Paste Image 2,pox(px+2),poy(py) Paste Image 10,pox(px+1),poy(py) zone(z)=0:Inc px:Inc z:zone(z)=4:zone(z+1)=2 Goto _Looper EndIf EndIf EndIf EndIf If LeftKey()=1 And px-1>0 If zone(z-1)=0 Then Dec px :zone(z)=0 :Dec z :zone(z)=4: Goto _Looper If zone(z-1)=2 sz=z-2 If px-2>0 If zone(sz)=0 Paste Image 2,pox(px-2),poy(py) Paste Image 10,pox(px-1),poy(py) zone(z)=0 : Dec px :Dec z: zone(z)=4 : zone(z-1)=2 Goto _Looper EndIf EndIf EndIf EndIf If UpKey()=1 And py-1>0 If zone(z-11)=0 Then Dec py :zone(z)=0 : Dec z,11 :zone(z)=4: Goto _Looper If zone(z-11)=2 sz=z-22 If py-2>0 If zone(sz)=0 Paste Image 2,pox(px),poy(py-2) Paste Image 10,pox(px),poy(py-1) zone(z)=0 :Dec py:Dec z,11:zone(z)=4:zone(z-11)=2 Goto _Looper EndIf EndIf EndIf EndIf If DownKey()=1 And py+1<12 If zone(z+11)=0 Then Inc py : zone(z)=0 : Inc z,11: zone(z)=4 : Goto _Looper If zone(z+11)=2 sz=z+22 If py+2<12 If zone(sz)=0 Paste Image 2,pox(px),poy(py+2) Paste Image 10,pox(px),poy(py+1) zone(z)=0 : Inc py: Inc z,11:zone(z)=4:zone(z+11)=2 If py=10 Play Sound 1 Sprite 100,pox(px),poy(py),4 For p=1 to 10 Sprite 10,pox(px),poy(py+1),2 : Sleep 10 Flip Sprite 10 : Sync Next p Sprite 10,-100,-100,4 : Paste Image 10,pox(px),poy(py+1) zone(z+11)=0 : Dec jomps Paste Image 11,pox(ab),poy(ac) Paste Image 9,47,271 : Paste Image 9,45,127 _writeData(Level,jomps) If jomps=0 Flag=0:Exit EndIf EndIf EndIf EndIf EndIf EndIf _Looper: Sprite 100,pox(px),poy(py),4 Repeat : sc=Scancode():Until sc=0 Sync Loop Goto Main Function _writeData(Level,jomps) Ink Rgb(255,255,255),0 Text 90,125,Right$(Str$(Level+100),2) Text 90,270,Right$(Str$(jomps+100),2) EndFunction Function Requester(jstring1$,jstring2$) Create Bitmap 1,320,200 Ink 0,0 Box 0,0,320,200 Ink Rgb(128,192,0),0 Box 10,10,310,190 Ink Rgb(210,210,210),0 Center Text 160,50,jstring1$ Ink Rgb(255,255,255),0 Center Text 160,100,jstring2$ Get Image 5,0,0,320,200 Delete Bitmap 1 Sprite 100,-100,-100,4 For t=-150 To 180 Step 30 Sprite 15,t,100,5 Sync Next t Wait 2000 For t=180 To -450 Step -30 Sprite 15,t,100,5 Sync Next t Delete Sprite 15 Delete Image 5 Set Text Size 45 EndFunction Function ButtonAnim(Ax,Ay,Bx,By) Copy Bitmap 0,Ax-1,Ay-1,Bx,By,0,Ax,Ay,Bx+1,By+1 While MouseClick()=1 : Sync : EndWhile Copy Bitmap 0,Ax,Ay,Bx+1,By+1,0,Ax-1,Ay-1,Bx,By EndFunction Function Make_Button(co1,Left,Top,Right,Bottom,co2,co3,shadow) Ink 0,0 If shadow=1 Then Box left,top,right,bottom If shadow=2 Then Box left-2,top-2,right+2,bottom+2 Ink co1,co1 Box left+1,top+1,right-1,bottom-1 Ink co2,co2 Line Left,Bottom,Left,Top : Line Left,Top,Right,Top Ink co3,co3 Line Right,Top,Right,Bottom : Line Right,Bottom,Left,Bottom EndFunction Rem 0=Empty Rem 1=Blocks Rem 2=Jomps Rem 4=Smile Rem 0 Bottom=Exit Livelli: Data 1,1,1,1,1,1,1,1,1,1,1 Data 1,1,1,1,1,1,1,1,1,1,1 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Data 1,1,1,1,1,1,1,1,1,1,1 Data 1,1,1,0,0,0,0,0,0,0,1 Data 1,1,1,0,2,1,1,0,2,1,1 Data 1,1,4,2,0,0,2,2,0,1,1 Data 1,1,0,1,0,2,0,0,2,0,1 Data 1,1,2,1,0,0,0,0,0,0,1 Data 1,1,0,1,0,0,1,1,0,1,1 Data 1,1,0,1,1,0,0,1,1,1,1 Data 1,1,0,0,0,0,0,1,1,1,1 Data 1,1,0,1,1,1,1,1,1,1,1 Data 1,1,0,1,1,1,1,1,1,1,1 Data 1,1,1,1,1,1,1,1,1,1,1 Data 1,1,0,0,0,1,0,0,0,0,1 Data 1,0,2,0,0,1,0,2,0,4,1 Data 1,0,0,2,0,1,2,1,1,1,1 Data 1,0,2,0,0,0,0,0,0,0,1 Data 1,1,0,0,2,0,0,0,2,0,1 Data 1,1,1,1,1,1,2,1,0,1,1 Data 1,1,1,1,1,0,0,1,0,0,1 Data 1,1,1,1,0,0,0,0,0,0,1 Data 1,1,1,0,0,0,1,0,0,1,1 Data 1,1,1,1,1,0,1,1,1,1,1 Data 1,1,1,1,1,1,1,1,1,1,1 Data 1,0,0,0,0,0,0,0,0,0,1 Data 1,1,0,0,2,0,2,0,0,1,1 Data 1,4,0,1,1,1,1,1,2,0,1 Data 1,0,2,0,2,0,2,0,2,0,1 Data 1,0,0,0,0,2,0,0,0,0,1 Data 1,0,0,1,1,1,1,1,2,0,1 Data 1,0,2,0,2,0,2,0,2,0,1 Data 1,0,0,0,0,2,0,0,1,0,1 Data 1,0,0,0,0,0,0,0,0,0,1 Data 1,1,1,1,1,1,1,1,1,0,1 Data 1,1,1,1,1,1,1,1,1,1,1 Data 1,1,1,0,0,0,0,0,1,1,1 Data 1,1,0,0,0,0,0,0,1,1,1 Data 1,1,0,0,2,0,0,2,0,0,1 Data 1,1,1,2,1,1,1,1,0,0,1 Data 1,0,0,0,0,0,2,0,2,0,1 Data 1,0,0,0,1,2,0,2,0,1,1 Data 1,0,0,0,0,0,1,0,0,0,1 Data 1,0,0,1,0,2,0,2,0,0,1 Data 1,1,0,1,0,0,4,0,0,0,1 Data 1,1,0,1,1,1,1,1,1,1,1 Data 1,1,1,1,1,1,1,1,1,1,1 Data 1,0,0,0,0,0,0,0,0,0,1 Data 1,0,0,0,2,0,0,2,0,0,1 Data 1,0,0,0,2,0,0,2,0,0,1 Data 1,1,2,1,1,1,0,1,1,1,1 Data 1,0,0,2,0,2,0,2,0,0,1 Data 1,0,0,0,0,2,0,0,0,0,1 Data 1,0,4,1,1,1,1,2,0,0,1 Data 1,0,1,0,2,0,2,0,0,1,1 Data 1,0,0,0,0,0,0,0,0,0,1 Data 1,1,1,1,0,1,1,1,1,1,1 Data 1,1,1,1,1,1,1,1,1,1,1 Data 1,0,0,0,0,4,0,0,0,0,1 Data 1,0,0,2,0,2,0,2,0,0,1 Data 1,0,0,2,0,2,0,2,0,0,1 Data 1,0,1,1,1,0,1,1,1,0,1 Data 1,0,0,2,0,2,0,2,0,0,1 Data 1,0,2,0,0,2,0,0,2,0,1 Data 1,0,1,1,0,1,0,1,1,0,1 Data 1,0,0,1,0,2,0,1,0,0,1 Data 1,0,0,0,0,0,0,0,0,0,1 Data 1,1,1,1,1,0,1,1,1,1,1 Data 1,1,1,1,1,1,1,1,1,1,1 Data 1,0,0,0,0,1,0,0,0,0,1 Data 1,0,0,2,0,2,0,2,0,0,1 Data 1,0,0,1,1,1,1,1,1,0,1 Data 0,0,1,0,0,0,0,0,0,0,1 Data 0,2,1,0,1,0,1,0,2,1,1 Data 0,0,2,0,0,1,0,0,0,0,1 Data 1,0,0,2,2,0,1,0,1,0,1 Data 1,1,2,0,2,0,2,4,2,0,1 Data 1,1,0,0,0,0,1,0,1,1,1 Data 1,1,1,0,1,1,1,1,1,1,1 Data 1,1,1,1,1,1,1,0,0,4,1 Data 1,0,0,2,0,2,0,2,0,0,1 Data 1,0,0,0,0,0,0,2,2,0,1 Data 1,0,2,2,2,0,0,0,0,0,1 Data 1,0,1,0,1,0,2,0,2,0,1 Data 1,0,2,0,0,1,1,2,1,0,1 Data 1,0,0,0,1,0,2,0,0,0,0 Data 1,0,0,1,0,0,2,0,2,0,0 Data 1,0,2,1,0,0,0,0,1,0,1 Data 1,0,0,1,0,0,0,1,0,0,0 Data 1,1,1,1,1,1,0,1,1,1,1 Data 1,1,1,1,1,1,1,1,1,1,1 Data 1,0,1,0,0,1,0,0,1,0,1 Data 1,0,0,0,0,1,0,0,0,0,1 Data 1,0,0,2,0,2,0,2,0,0,1 Data 1,0,2,0,0,2,0,0,2,0,1 Data 1,1,1,2,2,2,2,2,1,1,1 Data 1,0,2,0,0,2,0,0,2,0,1 Data 1,0,0,2,0,2,0,2,0,0,1 Data 1,0,0,0,0,1,0,0,0,0,1 Data 1,0,1,0,0,0,0,0,1,0,1 Data 1,1,1,1,4,1,1,1,1,1,1 Data 1,1,1,1,1,1,1,1,1,1,1 Data 1,0,4,0,0,0,0,0,0,0,1 Data 1,1,2,0,2,2,2,0,2,1,1 Data 1,0,0,1,1,0,1,1,0,0,1 Data 1,0,0,0,2,0,2,0,0,0,1 Data 1,0,0,1,1,0,1,1,0,0,1 Data 1,0,1,0,2,0,2,0,1,0,1 Data 1,0,2,0,0,0,0,0,2,0,1 Data 1,0,2,2,2,0,2,2,2,0,1 Data 1,0,0,0,0,0,0,0,0,0,1 Data 1,1,1,0,1,1,1,1,1,1,1 Data 1,1,1,1,1,1,1,1,1,1,1 Data 1,1,0,0,0,0,0,0,0,0,0 Data 1,1,0,0,2,0,2,0,2,0,0 Data 1,1,0,0,0,1,0,0,1,0,0 Data 1,1,0,0,2,1,2,1,2,0,4 Data 1,1,0,0,0,0,0,0,0,0,0 Data 1,0,0,2,1,2,1,2,1,1,0 Data 1,0,0,0,0,0,0,0,0,0,0 Data 1,0,2,1,2,1,0,0,0,0,0 Data 1,0,0,0,0,1,0,1,0,0,0 Data 1,1,1,1,1,1,0,1,1,1,1 Data 1,1,1,1,1,1,1,1,1,1,1 Data 1,1,1,1,1,1,1,1,1,1,1 Data 1,1,1,1,1,1,1,1,1,1,1 Data 1,4,0,1,0,0,0,0,0,0,1 Data 1,0,2,0,2,0,2,0,2,0,1 Data 1,0,2,0,2,0,2,0,2,0,1 Data 1,0,1,0,1,1,1,1,0,0,1 Data 1,0,2,0,2,0,2,0,1,0,1 Data 1,0,2,0,0,0,0,0,0,0,1 Data 1,0,0,0,0,1,0,0,0,0,1 Data 1,1,1,1,1,1,1,1,1,0,1 Data 1,1,1,1,1,1,1,1,1,1,1 Data 1,0,0,0,0,0,0,0,0,0,1 Data 1,0,2,0,2,1,2,1,2,0,1 Data 1,1,1,0,0,0,0,0,0,0,1 Data 1,0,1,0,1,1,1,1,1,1,1 Data 1,0,0,0,0,0,0,0,0,0,0 Data 1,1,0,0,0,2,0,2,0,2,4 Data 1,1,1,1,0,1,1,1,1,1,1 Data 1,0,2,0,0,2,0,2,0,2,0 Data 1,0,0,0,0,0,0,0,0,0,0 Data 1,1,1,0,1,1,1,1,1,1,1 Data 1,1,1,1,1,1,1,1,1,1,1 Data 1,1,0,0,0,0,0,0,0,0,1 Data 1,1,0,0,2,0,2,0,2,0,1 Data 1,0,0,1,1,1,2,2,2,0,1 Data 1,0,0,2,4,1,0,0,0,0,1 Data 1,0,1,1,0,1,0,2,2,0,1 Data 0,0,0,0,0,1,0,1,0,0,1 Data 0,0,0,0,2,1,2,2,2,0,1 Data 1,0,0,0,0,1,0,0,0,0,1 Data 1,1,0,0,0,0,0,0,1,0,1 Data 1,1,0,1,1,1,1,1,1,1,1 Data 1,1,1,1,1,1,1,1,1,1,1 Data 1,1,1,1,1,1,1,1,1,1,1 Data 0,0,0,0,0,0,0,0,0,0,1 Data 0,0,2,0,2,0,2,0,2,0,0 Data 0,1,1,1,1,1,1,1,0,1,0 Data 0,0,0,0,0,0,0,0,2,0,0 Data 0,2,1,1,1,1,1,1,1,2,0 Data 0,0,0,0,1,0,0,0,0,0,0 Data 0,0,1,0,0,0,0,0,0,1,0 Data 0,0,0,0,0,0,0,0,0,1,1 Data 1,1,1,1,4,1,1,1,1,1,1 |