Real Fire by Richard Davey25th Sep 2003 19:45
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Summary Coded by S. Lintula (sasu@dpoy.vip.fi) and optimised by R. Davey. Based on the fire code from Snippets Vol 3, this is a very nice piece of work indeed! Change the number of flames/ Description Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com ` ------------------------------------------------------------------------ ` Real Fire DarkForge Snippet (11/10/2000) ` ------------------------------------------------------------------------ ` Coded by S. Lintula (sasu@dpoy.vip.fi) and optimised by R. Davey ` Based on the fire code from Snippets Vol 3, this is a very nice piece of ` work indeed! Change the number of flames/sparks created per frame. set display mode 320,240,16 hide mouse sync rate 0 sync on create bitmap 1,320,60 ` Number of flames to create per frame flames = 50 sparks = 6 do for n=0 to flames ` Draw the flame ` Traditional red flames ink rgb(255,63,0),0 ` Green flames ` ink rgb(64,255,0),0 ` Blue vapour ` ink rgb(0,64,255),0 x=rnd(319) line x,59,x+rnd(4),59 ` Draw hole between flames ink 0,0 x=rnd(319) line x,59,x+rnd(1),59 next n ` Draw the sparks ink rgb(255,255,255),0 for n=0 to sparks dot rnd(319),59-rnd(2) next n blur bitmap 1,1 ` The following code addresses an issue with the blur command shifting ` the blur effect to the right each time. This repositions the flame. if frame = 1 copy bitmap 1,1,0,319,59,1,0,0,318,59 frame = 0 else inc frame endif copy bitmap 1,0,1,319,59,1,0,0,319,58 copy bitmap 1,0,0,319,55,0,0,60,319,239 sync loop |