FullScreen Motion Blur by Azrael2nd Mar 2005 12:01
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Summary A simple but great FullScreen Motion Blur Effect. Description Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com Sync On : Sync Rate 0 : Sync set window on set display mode 800,600,32 make object cube 1,10 alpha = 20 set camera to image 0,1,512,512 set camera aspect 800/600 color backdrop 0 sprite 1,0,0,1 set sprite 1,0,1 set sprite alpha 1,alpha size sprite 1,800,600 Do set cursor 0,0 print screen fps() print "Press 'Down' to increase the Blur" print "Press 'Up' to decrease the Blur" print "Alpha: ", alpha If upkey() = 1 and alpha < 255 and up = 0 then inc alpha : set sprite alpha 1,alpha : up = 1 If upkey() = 0 then up = 0 If downkey() = 1 and alpha > 0 and down = 0 then dec alpha : set sprite alpha 1,alpha : down = 1 If downkey() = 0 then down = 0 sprite 1,0,0,1 pitch object up 1,cos(Timer()/10)/10 roll object left 1,sin(Timer()/10)/10 turn object left 1,0.1 color object 1,rgb(int(sin(timer()/50)*255),0,int(cos(timer()/50)*255)) position camera camera position x(), camera position y(), -30+sin(timer()/10)*20 Sync Loop |