Car Race by Car Race Game8th Mar 2012 16:28
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Summary Collect the cubes. I need help with this. Description Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com sync on sync rate 60 hide mouse autocam off randomize timer() cls REM Variables. accl# = 0.2 brak# = 0.2 turn# = 2.0 max_spd# = 3.0 cam_ran = 30 cam_hgt = 10 cam_tip = 10 fric# = 0.1 f_time# = 999.9 o_time# = f_time# scr = 0 sw = screen width() sh = screen height() do read w,d, x,z if w = 0 exit endif inc ob h = 2*(rnd(100)+50) make object box ob, w,h,d color object ob, rgb(100,h,100) ghost object on ob position object ob, x,h/2,z loop n_blk = ob do read x,z if x = 0 exit endif inc ob inc m_scr make object cube ob, 10 color object ob, rgb(255,255,100) xrotate object ob, 45 zrotate object ob, 45 fix object pivot ob position object ob, x,5,z loop ``````````````````````````````````````````````````````````````````````` REM This load the car and it's location...Do not change. Load object "C:\Users\ROP\Desktop\Models\bentley.x",66,100,100 Position object 66,355,1,-195 ``````````````````````````````````````````````````````````````````````` REM Main Variables...Do not change. read xp#,zp#,face# inc ob make object cone ob, 100 set object collision off ob color object ob, rgb(50,255,50) position object ob, xp#,50,zp# inc ob make object box ob,7,2,10 position object ob, xp#,1,zp# REM Position car...Do not change. do o_xp# = object position x(ob) o_zp# = object position z(ob) o_face# = face# REM Upkey is gas...Can change the =1. if upkey() = 1 spd# = spd# + accl# endif for i = n_blk + 1 to ob - 1 turn object left i,2 next i REM Down key is brake...Can change the =1. if downkey() = -1 spd# = spd# - accl# bst# = 0.0 endif REM Turn left...Can change the =1. if leftkey() = 1 face# = wrapvalue(face# - turn#) endif REM Turn right..Can change the =1. if rightkey() = 1 face# = wrapvalue(face# + turn#) endif REM Space boost...Can change the =1...And +0.5. if spacekey() = 5 bst# = bst# + 1 endif spd# = spd# + bst# - fric# bst# = bst# - fric# bnc# = bnc# - 50000 if spd# <= 0.0 spd# = 0.0 endif if spd# > max_spd#+bst# spd# = max_spd#+bst# endif if bst# > 5.0 bst# = 5.0 endif if bst# <= 0.0 bst# = 0.0 endif if bnc# <= 0.0 bnc# = 0.0 endif REM this is all of the variables. And camera position...Do not change. move object ob, spd# - bnc# yrotate object ob, face# set camera to follow object position x(66), cam_hgt, object position z(66), face#, cam_ran, cam_hgt, 5, 0 `xrotate camera cam_tip ob_num = object collision(66,0) if ob_num > 0 and ob_num =< n_blk bnc# = spd#*1.5 spd# = 0.0 position object 66, o_xp#, 1, o_zp# face# = o_face# endif if ob_num > n_blk inc scr hide object ob_num set object collision off ob_num if scr = 1 start_time# = timer() endif endif if scr > 0 and scr < m_scr time# = (timer() - start_time#)/1000.0 endif if scr = m_scr if time# < f_time# nft = 1 f_time# = time# endif REM Restart game after finish. if returnkey() = 1 nft = 0 for i = n_blk + 1 to ob - 2 show object i set object collision on i scr = 0 time# = 0.0 next i endif endif set cursor 0,0 print screen fps() print "arrows keys to move, spacebar to boost" print : print "CURRENT TIME : ", time# : print "FASTERT TIME : ", f_time# : print "CUBES COLLECTED : ", scr , " OF ", m_scr if scr = m_scr if nft = 0 center text sw/2, sh/2-75, "FINISHED" else center text sw/2, sh/2-75, "!! NEW FASTEST TIME !!" endif center text sw/2, sh/2-50, "PRESS ENTER TO RESET CUBES" endif ``````````````````````````````````````````````````````````````````````` `yrotate the car yrotate object 66,y `get keyboard input to change the y variable if rightkey()=1 then y=wrapvalue(y+2) if leftkey()=1 then y=wrapvalue(y-2) `move the object..And speed is the 0.5 if upkey()=1 then move object 66,0.5 if downkey()=1 then move object 66,0.5 `yrotate the car yrotate object 66,y set camera to follow object position x(66),object position y(66),object position z(66),ang,3,8,5,10 `point the car at the sphere xPoint#=object position x(66) yPoint#=object position y(66) zPoint#=object position z(66) ``````````````````````````````````````````````````````````````````````` sync loop data 100,300,250,150, 100,300,450,150, 100,100,650,250, 100,300,850,350, 100,200,1050,300, 100,180,1250,290, 80,80,1360,340, 220,100,210,450 data 160,100,420,450, 100,100,650,450, 100,100,1250,450, 180,100,1410,450, 100,200,1050,600, 340,100,170,650, 140,100,430,650, 100,100,650,650 data 100,180,850,690, 200,100,1220,650, 260,100,1470,650, 200,100,200,850, 300,300,550,950, 100,100,850,850, 140,100,1070,850, 180,100,1250,850 data 140,100,1430,850, 100,100,50,1050, 100,100,250,1050, 100,140,850,1070, 100,160,1050,1080, 100,100,1250,1050, 100,300,1450,1150, 100,140,850,1230 data 100,120,1050,1240, 100,300,150,1350, 200,100,400,1250, 100,160,650,1280, 100,100,1250,1250, 200,100,400,1450, 100,320,650,1540, 100,200,850,1500 data 300,100,1150,1450, 200,100,400,1650, 100,100,1050,1650, 0,0,0,0, 350,250, 350,650, 350,950, 350,1350, 850,1350, 1350,1250, 1050,1170, 850,950 data 950,550, 1310,390, 0,0, 350.0,-200.0,0.0 |