MyFirstScene by Anonymous Coder18th Sep 2005 8:08
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Summary This sample might eventually be of some help for other newbyes like myself. It shows 3 objects spinning (with some FX) over a terrain. Please enjoy it. Description Hi, I discovered yesterday (sep, 17th) DarkBasic and in a couple of (night) hours this first scenario came up. Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com REM Project: Test1 REM Created: 17/09/2005 12.12.22 REM by Giacomo REM ***** Main Source File ***** REM REM --------- VARIABLES obj1 = 10 sw1 = 1 sw2 = 2 sw3 = 3 flag1 = 0 flag2 = 0 flag3 = 0 rem backdrop off SET IMAGE COLORKEY 192 , 192 , 192 load image "Ball1.bmp",1 load image "StainGlass.bmp",2 load image "InThePool.jpg",3 load image "Switch_off.bmp",4 load image "Switch_on.bmp",5 load image "green.bmp", 6 load image "yellow.bmp", 7 load image "red.bmp", 8 load image "drop.jpg", 9 text 10,10,"Card: " + CURRENT GRAPHICS CARD$() REM --------- LIGHT make light 1 color light 1 , 128 , 220 , 255 position light 1,-120,50,-200 point light 1,0,30,0 rem show light 1 MAKE TERRAIN 1 , "GreyLevels.bmp" POSITION TERRAIN 1 , -200, -50, -50 TEXTURE TERRAIN 1 , 9 REM --------- CONTROLS MAKE OBJECT PLAIN sw1 , 30 , 30 MAKE OBJECT PLAIN sw2 , 30 , 30 MAKE OBJECT PLAIN sw3 , 30 , 30 POSITION OBJECT 1 , 220.0 , 160.0 , 0.0 POSITION OBJECT 2 , 220.0 , 115.0 , 0.0 POSITION OBJECT 3 , 220.0 , 70.0 , 0.0 TEXTURE OBJECT 1 , 6 TEXTURE OBJECT 2 , 7 TEXTURE OBJECT 3 , 8 rem --------- Create the visual Cube make object cube obj1, 100 POSITION OBJECT obj1 ,0,40,-120 rem color object obj1 ,rgb(128,128,128) SET OBJECT specular obj1 , rgb(255,0,0) SET OBJECT EMISSIVE obj1 , rgb(255,0,0) SET OBJECT SPECULAR POWER obj1 , 127 texture object obj1 ,2 INSTANCE OBJECT obj1+1 , obj1 INSTANCE OBJECT obj1+2 , obj1 POSITION OBJECT obj1+1 , -40, -40, -200 POSITION OBJECT obj1+2 , 300, 240, 300 rem --------- CAMERA position camera 0,0,-300 CONTROL CAMERA USING ARROWKEYS 0, 100, 100 point camera 0,0,0 REM ----------- MAIN LOOP perc=100 cnt=0 slope = 1 ink rgb(255,255,255) , rgb (0,100,30) rem SET TEXT OPAQUE do ZROTATE OBJECT obj1 ,OBJECT ANGLE Z(obj1) + 0.2 YROTATE OBJECT obj1 ,OBJECT ANGLE Y(obj1) + 0.1 ZROTATE OBJECT obj1+1 ,OBJECT ANGLE Z(obj1+1) + 0.15 XROTATE OBJECT obj1+1 ,OBJECT ANGLE X(obj1+1) + 0.3 XROTATE OBJECT obj1+2 ,OBJECT ANGLE X(obj1+2) + 0.25 YROTATE OBJECT obj1+2 ,OBJECT ANGLE Y(obj1+2) + 0.15 ob = 0 msClick = 0 text 745,60,"Fading" text 745,135,"DualTex" text 745,210,"Ghost" msClick = mouseclick() if msClick > 0 X = MOUSEX() Y = MOUSEY() ob = PICK OBJECT( X , Y , sw1 , sw3) text 10,25,"Button: " + str$(ob) select ob CASE 1 flag1 = not flag1 ENDCASE CASE 2 flag2 = not flag2 if flag2=1 then SET DETAIL MAPPING ON obj1 , 1 else texture object obj1 ,2 ENDCASE CASE 3 flag3 = not flag3 if flag3=1 then ghost object on obj1 else ghost object off obj1 ENDCASE endselect endif if flag1 = 1 if cnt=10 SET ALPHA MAPPING ON obj1, perc perc = perc + slope if slope = 1 and perc > 99 then slope = -1 if slope = -1 and perc < 2 then slope = 1 cnt=0 endif cnt=cnt+1 endif loop |