cartoon game by How is it going18th Aug 2007 13:18
|
---|
Summary It is a fun game that challenges you to try and get the key... Description Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com rem load sound Load music "Oceans Apart.mid",1 loop music 1 Load sound "pop.wav",1 set sound pan 1,0 load sound "ping.wav",2 set sound pan 2,0 load sound "harp.wav",3 set sound pan 3,0 rem sync sync on sync rate 100 hide mouse rem make a floor make object box 1,1000,5,1000 color object 1,rgb(0,0,0) position object 1,0,0,0 Load bitmap "grate02.bmp",1 get image 1,0,0,250,250 delete bitmap 1 texture object 1,1 rem load bitmap for player load bitmap "iron03.bmp",2 get image 2,0,0,250,250 delete bitmap 2 make object sphere 2,20 texture object 2,2 position object 2,-400,15,-400 make object collision box 2,-10,-15,-10,10,15,10,0 rem make a world setting load bitmap "up.jpg",3 get image 3,0,0,250,250 delete bitmap 3 backdrop on texture backdrop 3 rem make objects load bitmap "marble07.bmp",4 get image 4,0,0,250,250 delete bitmap 4 make object box 20,1000,200,200 position object 20,0,0,350 texture object 20,4 make object collision box 20,-500,-100,-100,500,100,100,0 make object box 21,1000,1,150 position object 21,0,100,350 color object 21,rgb(100,0,0) rem Make four walls Load bitmap "brick07.bmp",22 get image 22,0,0,250,250 delete bitmap 22 make object box 22,50,200,1000 : position object 22,-490,100,0 : texture object 22,22 make object box 23,50,200,1000 : position object 23, 490,100,0 : texture object 23,22 make object box 24,1000,200,50 : position object 24, 0,100,-490 : texture object 24,22 make object box 25,1000,200,50 : position object 25, 0,100, 490 : texture object 25,22 make object box 26,1000,50,500 : position object 26, 0,0,-250 : texture object 26,4 make object collision box 26,-500,-25,-250,500,25,250,0 Load bitmap "castle_carpet.bmp",5 get image 5,0,0,150,150 delete bitmap 5 texture object 21,5 Load bitmap "castle_wood1.bmp",6 get image 6,0,0,50,50 delete bitmap 6 texture object 26,6 texture object 20,22 rem pillars make object cylinder 27,30 position object 27,390,30,190 scale object 27,90,200,90 texture object 27,4 make object cylinder 28,30 position object 28,400,30,130 scale object 28,90,200,90 texture object 28,4 make object cylinder 29,30 position object 29,420,30,70 scale object 29,90,200,90 texture object 29,4 make object box 30,150,10,400 texture object 30,22 position object 30,390,65,-177 make object collision box 27,-10,-20,-10,10,20,10,0 make object collision box 28,-10,-20,-10,10,20,10,0 make object collision box 29,-10,-20,-10,10,20,10,0 make object box 32,170,70,170 position object 32,378,50,-386 texture object 32,22 rem picture load bitmap "picture.bmp",7 get image 7,0,0,250,250 delete bitmap 7 make object box 7,1,47,40 position object 7,290,50,-350 texture object 7,7 rem a railling load bitmap "castle_wood.bmp",21 get image 21,0,0,50,50 delete bitmap 21 make object box 33,340,8,1 position object 33,200,105,250 make object collision box 33,-170,-4,-0.5,170,4,0.5,0 make object box 34,450,8,1 position object 34,-260,105,250 make object collision box 34,-225,-4,-0.5,225,4,0.5,0 texture object 33,6 texture object 34,6 make object box 35,340,8,10 position object 35,200,105,-350 make object collision box 35,-170,-4,-5,170,4,5,0 texture object 35,21 make object box 36,340,8,10 position object 36,-150,105,-380 make object collision box 36,-170,-4,-5,170,4,5,0 texture object 36,21 make object box 37,150,8,50 texture object 37,21 position object 37,-250,105,-400 make object collision box 37,-75,-4,-25,75,4,25,0 make object box 38,50,8,50 texture object 38,21 position object 38,-300,105,-300 make object collision box 38,-75,-4,-25,75,4,25,0 make object box 39,50,8,50 texture object 39,21 position object 39,-350,105,-200 make object collision box 39,-75,-4,-25,75,4,25,0 make object box 40,50,8,50 texture object 40,21 position object 40,-400,105,-200 make object collision box 40,-75,-4,-25,75,4,25,0 make object box 43,50,50,50 position object 43,-450,50,-200 make object collision box 43,-25,-25,-25,25,25,25,0 hide object 43 Load object "chest1.x",41 scale object 41,5000,5000,5000 position object 41,-400,120,-200 yrotate object 41,270 Load object "SKELKEY.X",42 scale object 42,10000,10000,10000 position object 42,-400,180,-200 hide object 42 rem Make the wall and floor objects into static objects (for auto-camera collision) for t=22 to 25 make static object t objx#=object position x(t) objy#=object position y(t) objz#=object position z(t) objsx#=object size x(t)/2.0 objsy#=object size y(t)/2.0 objsz#=object size z(t)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# delete object t next t make static object 32 objx#=object position x(32) objy#=object position y(32) objz#=object position z(32) objsx#=object size x(32)/2.0 objsy#=object size y(32)/2.0 objsz#=object size z(32)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# delete object 32 make static object 30 objx#=object position x(30) objy#=object position y(30) objz#=object position z(30) objsx#=object size x(30)/2.0 objsy#=object size y(30)/2.0 objsz#=object size z(30)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# delete object 30 rem Make a pedestal steps for t=3 to 9 make object box 6+t,20,8,20 position object 6+t,0,2+(t*10),-140+(t*50) color object 6+t,rgb(100,0,0) next t rem Make the pedastal use non-rotated box collision for t=3 to 9 make object collision box 6+t,-8,-4,-8,8,4,8,0 next t rem make static object make static object 1 objx#=object position x(1) objy#=object position y(1) objz#=object position z(1) objsx#=object size x(1)/2.0 objsy#=object size y(1)/2.0 objsz#=object size z(1)/2.0 make static collision box objx#-objsx#,objy#-objsy#,objz#-objsz#,objx#+objsx#,objy#+objsy#,objz#+objsz# delete object 1 rem Start off player gravity playergrav#=2.0 rem loop Do rem Store old positions oldposx#=object position x(2) oldposy#=object position y(2) oldposz#=object position z(2) rem Control player object if upkey()=1 then move object 2,-1 if downkey()=1 then move object 2,1 if leftkey()=1 then yrotate object 2,wrapvalue(object angle y(2)-2) if rightkey()=1 then yrotate object 2,wrapvalue(object angle y(2)+2) if spacekey()=1 and playergrav#=0.0 then playergrav#=2.0 : play sound 1 if returnkey()=1 play sound 3 show object 43 endif if returnkey()=0 stop sound 3 hide object 43 endif rem Get current object position posx#=object position x(2) posy#=object position y(2) posz#=object position z(2) rem Handle a touch of gravity playergrav#=playergrav#-0.1 posy#=posy#+playergrav# rem Handle sliding collision for player object with other objects position object 2,posx#,posy#,posz# if object collision(2,0)>0 dec posx#,get object collision x() dec posy#,get object collision y() dec posz#,get object collision z() playergrav#=0.0 endif rem Set a size for the player object s#=object size y(2)/2.0 rem Ensure camera stays out of static collision boxes if get static collision hit(oldposx#-s#,oldposy#-s#,oldposz#-s#,oldposx#+s#,oldposy#+s#,oldposz#+s#,posx#-s#,posy#-s#,posz#-s#,posx#+s#,posy#+s#,posz#+s#)=1 dec posx#,get static collision x() dec posy#,get static collision y() dec posz#,get static collision z() if get static collision y()<>0.0 then playergrav#=0.0 endif rem Update with new object position position object 2,posx#,posy#,posz# rem Use camera tracker to follow player object angle#=object angle x(2) camdist#=190.0 : camhigh#=posy#+150.0 : camfade#=3.5 set camera to follow posx#,posy#,posz#,angle#,camdist#,camhigh#,camfade#,10 point camera posx#,posy#,posz# rem object turn object left 42,5 rem win if object collision(2,41)=1 stop music 1 play sound 2 wait (1000) show object 42 wait key end endif rem sync sync rem loop loop |