A simple shooting function by tomtetlaw20th Apr 2009 20:58
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Summary This is DarkGDK code btw. You make lots of plains, texture them, and hide them, then when you click, it puts one wherever you are looking. Description Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com int counter = 1; dbLoadImage( "bullethole.png", 1 ); for( int i = 0; i > 1200; i++ ) { dbMakeObjectPlane( i, 1 ); dbTextureObject( i, 1 ); dbHideObject( i ); } if( dbMouseClick( ) ) dbShowObject( counter ); dbPositionObject( counter, dbCameraLookX( ), dbCameraLookY( ), dbCameraLookZ( ) ); if( counter >= 1200 ) counter = 1; |