Ball Blocker by Anonymous Coder29th Aug 2009 14:03
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Summary I designed this game to kill some time. Feel free to make comments or changes. Description I designed this game to kill some time. Feel free to make comments or changes. Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com SYNC ON SYNC RATE 100 HIDE MOUSE GOSUB LOADING GOSUB SETUP `MAIN LOOP DO GOSUB PLAYERCONTROLS GOSUB BALLCONTROLS SYNC LOOP LOADING: SET TEXT FONT "ARIAL" SET TEXT SIZE 24 SET TEXT TO BOLD SET TEXT TRANSPARENT SYNC:CENTER TEXT SCREEN WIDTH()/2,SCREEN HEIGHT()/2,"LOADING":SYNC RETURN SETUP: `BOTTOM MAKE OBJECT BOX 2,1500,0,10 POSITION OBJECT 2,0,0,-300 SET OBJECT COLLISION TO BOXES 2 `RIGHT MAKE OBJECT BOX 3,10,0,1500 POSITION OBJECT 3,535,0,0 SET OBJECT COLLISION TO BOXES 3 `LEFT MAKE OBJECT BOX 4,10,0,1500 POSITION OBJECT 4,-535,0,0 SET OBJECT COLLISION TO BOXES 4 `TOP MAKE OBJECT BOX 1,1500,0,1000 POSITION OBJECT 1,0,0,775 POINT OBJECT 1,0,0,-1000 SET OBJECT COLLISION TO BOXES 1 MAKE OBJECT BOX 10,75,0,10 POSITION OBJECT 10,0,0,-275 MAKE OBJECT SPHERE 20,10,10,10 POSITION OBJECT 20,-100,0,0 POINT OBJECT 20,0,0,RND(500) SET OBJECT COLLISION TO SPHERES 20 S#=0 SS#=5 POSITION CAMERA 0,500,0 POINT CAMERA 0,0,0 RETURN PLAYERCONTROLS: PX# = OBJECT POSITION X(10) IF RIGHTKEY ()=1 THEN POSITION OBJECT 10 ,PX#+10,0,-275 IF LEFTKEY ()=1 THEN POSITION OBJECT 10 ,PX#-10,0,-275 IF OBJECT COLLISION (10,3) THEN POSITION OBJECT 10,PX#,0,-275 IF OBJECT COLLISION (10,4) THEN POSITION OBJECT 10,PX#,0,-275 SET CURSOR 100,700 PRINT (S#) Z# = OBJECT POSITION Z(1) RETURN BALLCONTROLS: AY# = OBJECT ANGLE Y (20) BX# = OBJECT POSITION X(20) BZ#= OBJECT POSITION Z(20) MOVE OBJECT 20,SS# IF OBJECT COLLISION (20,4) THEN YROTATE OBJECT 20,WRAPVALUE (360-AY#) IF OBJECT COLLISION (20,3) THEN YROTATE OBJECT 20,WRAPVALUE (360-AY#) IF OBJECT COLLISION (20,1) THEN GOSUB SCORE IF OBJECT COLLISION (20,2) THEN GOSUB RESET IF OBJECT COLLISION (20,10) THEN YROTATE OBJECT 20,WRAPVALUE (180-AY#) RETURN SCORE: YROTATE OBJECT 20,WRAPVALUE (180-AY#) POSITION OBJECT 20,BX#,0,BZ#-10 POSITION OBJECT 1,0,0,Z#-10 S#=S#+1 SS#=SS#+1 RETURN RESET: POSITION OBJECT 1,0,0,775 POSITION OBJECT 10,0,0,-275 POSITION OBJECT 20,-100,0,0 POINT OBJECT 20,RND(500),0,RND(500) S#=0 SS#=5 RETURN |